My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Mega Minion Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Mega Minion Hog Rider Lumberjack
Zap
Archers
Barbarian Barrel
Archers Tesla Wizard Lumberjack
The Log
Archers Mini P.E.K.K.A Hog Rider Lumberjack
Earthquake
Archers Tesla Hog Rider
Arrows
Archers
Royal Delivery
Archers Mega Minion Mini P.E.K.K.A Hog Rider Wizard Lumberjack
Fireball
Archers Tesla Mega Minion Hog Rider Wizard Lumberjack
Poison
Archers Mega Minion Wizard
Lightning
Tesla Mega Minion Mini P.E.K.K.A Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Mega Minion Tesla Mini P.E.K.K.A Hog Rider Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Mega Minion Tesla

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Hog Rider Lumberjack
Arrows
Hog Rider Archers Mega Minion Mini P.E.K.K.A Lumberjack
Tesla
Mega Minion
Arrows
Mini P.E.K.K.A
Archers Arrows Hog Rider Wizard Lumberjack
Hog Rider
Arrows Archers Mini P.E.K.K.A Wizard Lumberjack
Wizard
Mini P.E.K.K.A Hog Rider Lumberjack
Lumberjack
Archers Arrows Mini P.E.K.K.A Hog Rider Wizard

Defense Synergies 0 15

Archers
Tesla Mega Minion Mini P.E.K.K.A Lumberjack
Arrows
Tesla Mega Minion Mini P.E.K.K.A Lumberjack
Tesla
Archers Arrows Mega Minion Mini P.E.K.K.A Wizard
Mega Minion
Archers Arrows Tesla Wizard Lumberjack
Mini P.E.K.K.A
Archers Arrows Tesla Wizard
Hog Rider
Wizard
Tesla Mega Minion Mini P.E.K.K.A Lumberjack
Lumberjack
Archers Arrows Mega Minion Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Mega Minion Wizard
Mini P.E.K.K.A Lumberjack Tesla Mega Minion
Tesla Mini P.E.K.K.A Lumberjack Archers Mega Minion
Tesla Mini P.E.K.K.A Lumberjack Mega Minion
Arrows Mini P.E.K.K.A Lumberjack
Arrows Archers Tesla Mega Minion Lumberjack
Tesla Mega Minion Archers Arrows Wizard
Arrows Tesla
Tesla Mini P.E.K.K.A Lumberjack
Archers Tesla Mini P.E.K.K.A Lumberjack
Archers Arrows Tesla Mega Minion Wizard Lumberjack
Arrows Tesla Mega Minion Archers Wizard
Tesla Mini P.E.K.K.A Lumberjack Wizard
Wizard Arrows Tesla Mega Minion Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Tesla Lumberjack
Tesla Mini P.E.K.K.A Lumberjack
Tesla Wizard Arrows Mini P.E.K.K.A Lumberjack
Arrows Tesla Archers Mega Minion Wizard Lumberjack
Arrows Wizard Archers Tesla Mega Minion Lumberjack
Mini P.E.K.K.A Tesla Lumberjack
Wizard Archers Arrows Tesla Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Archers Tesla
Archers Arrows Tesla Mega Minion Mini P.E.K.K.A Wizard Lumberjack
Lumberjack Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Tesla
Tesla Mini P.E.K.K.A Lumberjack
Arrows Wizard Archers Tesla
Mini P.E.K.K.A Archers Tesla Mega Minion Lumberjack
Mini P.E.K.K.A Tesla Lumberjack
Mega Minion Mini P.E.K.K.A
Tesla Mega Minion
Tesla Mega Minion Mini P.E.K.K.A Lumberjack
Arrows
Mini P.E.K.K.A Tesla Wizard Lumberjack
Wizard Archers Tesla
Tesla Archers Mega Minion Mini P.E.K.K.A Lumberjack
Arrows Archers Tesla Mega Minion Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard Mega Minion
Archers Arrows Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Lumberjack
Arrows Wizard
Archers Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Archers Arrows Mega Minion Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Mega Minion
Arrows Wizard
Arrows Wizard
Arrows
Archers Arrows Wizard
Mega Minion Wizard
Mega Minion Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Archers
Archers Arrows Mega Minion Wizard
Arrows
Mega Minion Mini P.E.K.K.A Wizard Lumberjack
Arrows Wizard
Arrows
Mega Minion

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