My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Mega Minion Hog Rider
Zap
Barbarian Barrel
Knight Elite Barbarians Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Elite Barbarians Mega Minion Hog Rider Wizard
Fireball
Elite Barbarians Mega Minion Hog Rider Wizard
Poison
Mega Minion Wizard
Lightning
Knight Elite Barbarians Mega Minion Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Mega Minion Tornado Fireball Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Mega Minion Tornado

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Hog Rider Elite Barbarians Fireball Wizard The Log
Elite Barbarians
Knight Fireball Hog Rider Wizard The Log
Mega Minion
Knight Fireball
Fireball
Hog Rider Tornado Knight Elite Barbarians Mega Minion The Log
Hog Rider
Knight Fireball The Log Elite Barbarians Wizard Tornado
Wizard
Tornado Knight Elite Barbarians Hog Rider
Tornado
Fireball Wizard Hog Rider The Log
The Log
Hog Rider Knight Elite Barbarians Fireball Tornado

Defense Synergies 4 12

Knight
Mega Minion Fireball Wizard Tornado The Log
Elite Barbarians
Mega Minion Wizard The Log
Mega Minion
Knight Elite Barbarians Wizard Tornado The Log
Fireball
Tornado The Log Knight
Hog Rider
Wizard
Tornado Knight Elite Barbarians Mega Minion The Log
Tornado
Fireball Wizard Knight Mega Minion The Log
The Log
Fireball Knight Elite Barbarians Mega Minion Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball Wizard The Log
Elite Barbarians Knight Mega Minion The Log
Tornado Knight Elite Barbarians Mega Minion
Elite Barbarians Knight Mega Minion
Elite Barbarians Fireball Tornado The Log
Fireball Tornado The Log Mega Minion
Mega Minion Tornado Fireball Wizard
Fireball The Log
Elite Barbarians Tornado
Knight Elite Barbarians Tornado
Knight Mega Minion Fireball Wizard Tornado The Log
Mega Minion Fireball Wizard Tornado
Knight Elite Barbarians Fireball Wizard The Log
Fireball Wizard Mega Minion Tornado The Log
Elite Barbarians Knight
Tornado Elite Barbarians Fireball The Log
Wizard Knight Elite Barbarians Fireball Tornado
Fireball Knight Elite Barbarians Mega Minion Wizard Tornado The Log
Wizard Tornado The Log Knight Mega Minion Fireball
Elite Barbarians Tornado
Wizard Knight Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball
Fireball Knight Elite Barbarians Mega Minion Wizard The Log
Knight Elite Barbarians The Log
Knight Elite Barbarians Fireball Tornado The Log
Knight Elite Barbarians
Fireball Wizard Tornado
Knight Elite Barbarians Mega Minion Fireball
Knight Elite Barbarians
Knight Elite Barbarians Mega Minion Fireball Tornado The Log
Mega Minion
Knight Elite Barbarians Mega Minion
Elite Barbarians Fireball Tornado The Log
Elite Barbarians Knight Fireball Wizard
Wizard Fireball
Elite Barbarians Knight Mega Minion Fireball Tornado The Log
Elite Barbarians Mega Minion Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Tornado The Log
Fireball The Log
Knight Fireball The Log
Fireball Wizard The Log
Fireball Wizard Mega Minion Tornado
Wizard Tornado The Log
Fireball The Log Wizard Tornado
Fireball The Log Wizard Tornado
Elite Barbarians Fireball Tornado
Knight Fireball Wizard Tornado The Log
Fireball Wizard Tornado
Knight Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Mega Minion Fireball Wizard The Log
Fireball Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Wizard
Mega Minion
Fireball The Log Wizard Tornado
Fireball Wizard Tornado The Log
Fireball Tornado The Log
Elite Barbarians Fireball Wizard Tornado
Mega Minion Fireball Wizard
Elite Barbarians Mega Minion Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball
Fireball Mega Minion Wizard Tornado
The Log Fireball
Fireball Knight Mega Minion Wizard
The Log Fireball Wizard
Fireball Tornado
Elite Barbarians Mega Minion
Elite Barbarians Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log

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