My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Goblins Minions Mega Minion Hog Rider
Zap
Goblins Minions
Barbarian Barrel
Goblins Elite Barbarians
The Log
Goblins Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Elite Barbarians Mega Minion Hog Rider
Fireball
Minions Elite Barbarians Mega Minion Hog Rider
Poison
Minions Mega Minion
Lightning
Elite Barbarians Mega Minion
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Mega Minion Tornado Fireball Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Mega Minion

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Elite Barbarians Mega Minion Fireball Hog Rider Tornado Goblins Minions
Minions
Hog Rider Zap Elite Barbarians
Elite Barbarians
Zap Minions Fireball Hog Rider
Mega Minion
Zap Fireball
Fireball
Zap Hog Rider Tornado Elite Barbarians Mega Minion
Hog Rider
Goblins Zap Minions Fireball Elite Barbarians Tornado
Tornado
Zap Fireball Hog Rider

Defense Synergies 3 7

Goblins
Zap Mega Minion
Zap
Mega Minion Fireball Goblins Minions Elite Barbarians Tornado
Minions
Zap
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Goblins Elite Barbarians Tornado
Fireball
Zap Tornado
Hog Rider
Tornado
Fireball Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion Fireball
Elite Barbarians Goblins Zap Minions Mega Minion
Tornado Goblins Minions Elite Barbarians Mega Minion
Elite Barbarians Goblins Minions Mega Minion
Elite Barbarians Fireball Tornado
Fireball Tornado Goblins Zap Minions Mega Minion
Minions Mega Minion Tornado Zap Fireball
Zap Fireball
Goblins Minions Elite Barbarians Tornado
Elite Barbarians Tornado Goblins
Goblins Minions Zap Mega Minion Fireball Tornado
Minions Mega Minion Zap Fireball Tornado
Zap Minions Elite Barbarians Fireball
Fireball Goblins Zap Minions Mega Minion Tornado
Elite Barbarians
Tornado Zap Elite Barbarians Fireball
Goblins Minions Elite Barbarians Fireball Tornado
Fireball Goblins Zap Minions Elite Barbarians Mega Minion Tornado
Zap Tornado Minions Mega Minion Fireball
Elite Barbarians Tornado
Goblins Minions Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Mega Minion
Goblins Zap Minions Elite Barbarians
Zap Elite Barbarians Fireball Tornado
Elite Barbarians
Fireball Zap Minions Tornado
Goblins Minions Elite Barbarians Mega Minion Fireball
Elite Barbarians
Zap Goblins Minions Elite Barbarians Mega Minion Fireball Tornado
Mega Minion
Minions Elite Barbarians Mega Minion
Zap Elite Barbarians Fireball Tornado
Elite Barbarians Fireball
Fireball
Elite Barbarians Goblins Zap Minions Mega Minion Fireball Tornado
Minions Zap Elite Barbarians Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado
Fireball
Fireball
Fireball Zap
Fireball Zap Minions Mega Minion Tornado
Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Goblins Minions Elite Barbarians Fireball Tornado
Zap Fireball Tornado
Fireball Zap Tornado
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball Tornado
Minions
Zap Mega Minion Fireball
Zap Fireball Tornado
Minions Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball
Mega Minion
Fireball Zap Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Elite Barbarians Zap Fireball Tornado
Zap Minions Mega Minion Fireball
Elite Barbarians Mega Minion Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Minions Fireball
Fireball Zap Mega Minion Tornado
Fireball
Fireball Mega Minion
Zap Fireball
Zap Fireball Tornado
Elite Barbarians Mega Minion
Zap Minions Elite Barbarians Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado

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