My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Miner
Giant Snowball
Cannon Hog Rider Skeleton Army Miner Lumberjack
Zap
Cannon Skeleton Army
Barbarian Barrel
Cannon Skeleton Army Ice Wizard Lumberjack
The Log
Cannon Hog Rider Skeleton Army Lumberjack
Earthquake
Cannon Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Skeleton Army Miner Ice Wizard Lumberjack
Fireball
Cannon Hog Rider Skeleton Army Ice Wizard Lumberjack
Poison
Cannon Skeleton Army Ice Wizard
Lightning
Cannon Ice Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Skeleton Army Miner Ice Wizard Hog Rider Lumberjack Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Skeleton Army Miner

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Miner Ice Wizard Lumberjack
Cannon
Hog Rider
Zap Lightning Lumberjack
Skeleton Army
Lightning
Hog Rider
Miner
Zap Lumberjack
Ice Wizard
Zap Lumberjack
Lumberjack
Zap Hog Rider Miner Ice Wizard

Defense Synergies 1 10

Zap
Cannon Skeleton Army Miner Ice Wizard Lumberjack
Cannon
Zap Skeleton Army Ice Wizard Lumberjack
Hog Rider
Skeleton Army
Zap Cannon Ice Wizard Lumberjack
Lightning
Miner
Zap
Ice Wizard
Zap Cannon Skeleton Army Lumberjack
Lumberjack
Zap Cannon Skeleton Army Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Cannon
Skeleton Army Lumberjack Zap Cannon Ice Wizard
Cannon Skeleton Army Lumberjack Lightning Ice Wizard
Cannon Skeleton Army Lumberjack Ice Wizard
Lightning Skeleton Army Lumberjack
Skeleton Army Zap Cannon Ice Wizard Lumberjack
Lightning Zap Cannon Ice Wizard
Lightning Zap Cannon
Cannon Skeleton Army Ice Wizard Lumberjack
Skeleton Army Cannon Miner Ice Wizard Lumberjack
Skeleton Army Ice Wizard Zap Cannon Lumberjack
Zap Ice Wizard
Cannon Skeleton Army Lumberjack Zap Lightning Ice Wizard
Skeleton Army Zap Cannon Lumberjack
Skeleton Army Cannon Lumberjack
Skeleton Army Zap Cannon Lightning Lumberjack
Cannon Skeleton Army Lumberjack
Cannon Zap Skeleton Army Ice Wizard Lumberjack
Zap Cannon Ice Wizard Lumberjack
Cannon Lumberjack
Skeleton Army Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap
Zap Lightning Miner Lumberjack
Skeleton Army Lumberjack Zap Lightning
Skeleton Army Lightning Lumberjack Zap
Cannon Skeleton Army Lumberjack
Zap Ice Wizard
Skeleton Army Lightning Ice Wizard Lumberjack
Skeleton Army Lumberjack
Zap Lightning Skeleton Army
Cannon Skeleton Army
Lumberjack
Skeleton Army Lightning Zap
Skeleton Army Lightning Cannon Lumberjack
Cannon Skeleton Army
Skeleton Army Zap Lightning Lumberjack
Zap Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Miner Ice Wizard
Lightning Miner
Lightning
Zap
Zap Ice Wizard
Zap Lightning Ice Wizard
Miner Zap Lightning
Lightning Lumberjack
Lightning Miner Zap
Lightning Zap
Lightning Miner
Lightning
Lightning Zap
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap
Lightning Zap Miner
Lightning
Lightning
Lightning
Lightning Zap
Zap Ice Wizard
Miner Zap Lightning Ice Wizard
Lightning Zap Miner
Lightning Miner Zap
Lightning Zap Ice Wizard
Zap Lightning
Lightning
Lightning Zap Miner
Zap Lightning
Lightning
Zap Lightning Skeleton Army
Lightning Zap Ice Wizard
Lightning Miner Lumberjack
Zap Lightning
Lightning Zap
Zap Lightning
Zap Lightning
Lightning Zap Miner

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