My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Bandit Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Inferno Dragon Lumberjack
Zap
Goblin Gang Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Bandit Lumberjack
The Log
Goblin Gang Hog Rider Bandit Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Bandit Inferno Dragon Lumberjack
Fireball
Goblin Gang Hog Rider Bandit Inferno Dragon Lumberjack
Poison
Goblin Gang
Lightning
Bandit Inferno Dragon Lumberjack
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Bandit Fireball Hog Rider Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Tornado Bandit

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado Bandit Lumberjack
Goblin Gang
Hog Rider Bandit
Fireball
Zap Hog Rider Tornado
Hog Rider
Zap Goblin Gang Fireball Tornado Bandit Lumberjack
Tornado
Zap Fireball Hog Rider
Bandit
Zap Goblin Gang Hog Rider Lumberjack
Inferno Dragon
Lumberjack
Zap Hog Rider Bandit

Defense Synergies 2 12

Zap
Fireball Goblin Gang Tornado Bandit Inferno Dragon Lumberjack
Goblin Gang
Zap Bandit Inferno Dragon Lumberjack
Fireball
Zap Tornado Bandit Lumberjack
Hog Rider
Tornado
Fireball Zap Inferno Dragon
Bandit
Zap Goblin Gang Fireball Lumberjack
Inferno Dragon
Zap Goblin Gang Tornado
Lumberjack
Zap Goblin Gang Fireball Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Inferno Dragon Lumberjack Zap Goblin Gang Bandit
Goblin Gang Tornado Lumberjack Bandit Inferno Dragon
Inferno Dragon Lumberjack Goblin Gang Bandit
Fireball Tornado Lumberjack
Goblin Gang Fireball Tornado Zap Bandit Lumberjack
Tornado Inferno Dragon Zap Goblin Gang Fireball
Zap Fireball Bandit
Inferno Dragon Goblin Gang Tornado Lumberjack
Goblin Gang Tornado Bandit Lumberjack
Goblin Gang Zap Fireball Tornado Bandit Lumberjack
Inferno Dragon Zap Goblin Gang Fireball Tornado
Lumberjack Zap Goblin Gang Fireball Bandit
Fireball Zap Goblin Gang Tornado Lumberjack
Inferno Dragon Goblin Gang Bandit Lumberjack
Tornado Zap Goblin Gang Fireball Bandit Inferno Dragon Lumberjack
Goblin Gang Fireball Tornado Lumberjack
Fireball Zap Goblin Gang Tornado Bandit Lumberjack
Zap Tornado Fireball Bandit Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Goblin Gang Fireball Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Fireball Bandit
Fireball Bandit Zap Goblin Gang Inferno Dragon Lumberjack
Goblin Gang Bandit Lumberjack Zap
Goblin Gang Lumberjack Zap Fireball Tornado Bandit
Goblin Gang Bandit Inferno Dragon Lumberjack
Fireball Zap Goblin Gang Tornado
Goblin Gang Fireball Bandit Lumberjack
Inferno Dragon Lumberjack
Zap Fireball Tornado Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Lumberjack
Zap Fireball Tornado
Goblin Gang Fireball Bandit Lumberjack
Fireball
Goblin Gang Zap Fireball Tornado Inferno Dragon Lumberjack
Zap Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Tornado Bandit
Fireball Bandit
Fireball
Fireball Zap
Fireball Zap Tornado
Tornado
Fireball Zap Tornado
Fireball Zap Tornado Bandit
Goblin Gang Fireball Tornado Lumberjack
Zap Fireball Tornado Bandit
Fireball Zap Tornado
Fireball Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Bandit
Fireball Bandit
Fireball Tornado
Zap Fireball Bandit
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball
Inferno Dragon
Fireball Zap Tornado Bandit
Fireball Zap Tornado Bandit
Fireball Zap Tornado Bandit
Zap Fireball Tornado
Zap Fireball
Fireball
Zap Fireball Bandit
Zap Fireball
Fireball
Zap Goblin Gang Fireball Bandit
Fireball Zap Tornado
Fireball
Fireball Goblin Gang Lumberjack
Zap Fireball
Zap Fireball Tornado
Zap Goblin Gang Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado Bandit

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