My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Inferno Dragon
Giant Snowball
Hog Rider Guards Princess Inferno Dragon
Zap
Guards Princess Inferno Dragon
Barbarian Barrel
Guards Princess Ice Wizard
The Log
Hog Rider Guards Princess
Earthquake
Hog Rider Guards
Arrows
Guards Princess
Royal Delivery
Hog Rider Guards Princess Ice Wizard Inferno Dragon
Fireball
Hog Rider Princess Ice Wizard Inferno Dragon
Poison
Guards Princess Ice Wizard
Lightning
Ice Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Princess Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Tornado Princess Ice Wizard Fireball Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Guards Tornado Princess

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Tornado The Log Princess
Hog Rider
Fireball The Log Guards Tornado Princess
Guards
Hog Rider The Log
Tornado
Fireball Hog Rider The Log Princess Ice Wizard
The Log
Hog Rider Fireball Guards Tornado Princess
Princess
Fireball Hog Rider Tornado The Log
Ice Wizard
Tornado
Inferno Dragon

Defense Synergies 3 13

Fireball
Tornado The Log Princess Ice Wizard
Hog Rider
Guards
The Log Princess Ice Wizard
Tornado
Fireball Ice Wizard The Log Princess Inferno Dragon
The Log
Fireball Guards Tornado Princess Ice Wizard Inferno Dragon
Princess
Fireball Guards Tornado The Log Ice Wizard
Ice Wizard
Tornado Fireball Guards The Log Princess Inferno Dragon
Inferno Dragon
Tornado The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Inferno Dragon The Log Ice Wizard
Tornado Ice Wizard Inferno Dragon
Inferno Dragon Guards Ice Wizard
Fireball Tornado The Log Princess
Fireball Tornado The Log Guards Ice Wizard
Tornado Inferno Dragon Fireball Princess Ice Wizard
Fireball The Log
Inferno Dragon Tornado Princess Ice Wizard
Guards Tornado Ice Wizard
Guards Ice Wizard Fireball Tornado The Log Princess
Inferno Dragon Fireball Tornado Princess Ice Wizard
Fireball Guards The Log Ice Wizard
Fireball Guards Tornado The Log Princess
Inferno Dragon
Tornado Fireball The Log Inferno Dragon
Fireball Tornado
Fireball Guards Tornado The Log Ice Wizard
Tornado The Log Fireball Guards Princess Ice Wizard Inferno Dragon
Tornado Inferno Dragon
Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball
Fireball The Log Inferno Dragon
Guards The Log
Guards Fireball Tornado The Log
Guards Inferno Dragon
Fireball Tornado Princess Ice Wizard
Guards Fireball Ice Wizard
Inferno Dragon
Fireball Tornado The Log Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards
Fireball Guards Tornado The Log
Fireball Guards
Fireball Princess
Guards Fireball Tornado The Log Inferno Dragon
Fireball The Log Princess Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Guards The Log
Fireball Tornado The Log Princess Ice Wizard
Fireball The Log
Fireball Guards The Log
Fireball The Log
Fireball Tornado Princess Ice Wizard
Tornado The Log Princess
Fireball The Log Tornado Princess Ice Wizard
Fireball The Log Tornado
Fireball Guards Tornado
Fireball Tornado The Log Princess
Fireball Tornado Princess
Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball Tornado
Fireball The Log Princess
Fireball Tornado The Log Princess
Fireball The Log
Fireball Tornado Princess
Tornado The Log
Fireball The Log
Tornado The Log Fireball Princess Ice Wizard
Inferno Dragon
Fireball The Log Tornado Princess Ice Wizard
Fireball Tornado The Log Princess
Fireball Tornado The Log
Fireball Tornado Princess Ice Wizard
Fireball Guards
Fireball
Fireball The Log
Fireball Princess
Fireball The Log Princess
Fireball Guards Princess
Fireball Tornado Princess Ice Wizard
The Log Fireball
Fireball Princess
The Log Fireball Princess
Fireball Tornado
Fireball Guards Tornado The Log Princess
Fireball Tornado Princess
Fireball Tornado The Log Princess

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