My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers
Barbarian Barrel
Archers
The Log
Archers Mini P.E.K.K.A Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Hog Rider
Fireball
Archers Hog Rider
Poison
Archers
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Archers Fireball Mini P.E.K.K.A Hog Rider Freeze Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Archers Fireball

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Hog Rider
Fireball
Hog Rider Mirror Freeze The Log
Mini P.E.K.K.A
Archers Hog Rider Mirror The Log
Hog Rider
Fireball Freeze The Log Archers Mini P.E.K.K.A Mirror Poison
Mirror
Fireball The Log Mini P.E.K.K.A Hog Rider Freeze Poison
Freeze
Hog Rider Fireball Mirror Poison
Poison
Hog Rider Mirror Freeze The Log
The Log
Hog Rider Mirror Fireball Mini P.E.K.K.A Poison

Defense Synergies 3 9

Archers
Mini P.E.K.K.A The Log
Fireball
Mirror The Log Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
The Log Archers Fireball Mirror Freeze
Hog Rider
Mirror
Fireball Mini P.E.K.K.A Poison The Log
Freeze
Fireball Mini P.E.K.K.A
Poison
Mirror The Log
The Log
Fireball Mini P.E.K.K.A Archers Mirror Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Archers Freeze
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Poison The Log
Fireball Freeze The Log Archers
Archers Fireball Freeze Poison
Fireball Poison The Log
Mini P.E.K.K.A
Archers Mini P.E.K.K.A
Archers Poison Fireball Freeze The Log
Archers Fireball Poison
Mini P.E.K.K.A Fireball Freeze The Log
Fireball Mini P.E.K.K.A Freeze Poison The Log
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Freeze The Log
Fireball Mini P.E.K.K.A Poison
Fireball Archers The Log
Freeze Poison The Log Archers Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Fireball
Fireball Poison Archers Mini P.E.K.K.A The Log
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Fireball The Log
Mini P.E.K.K.A
Fireball Poison Archers Freeze
Mini P.E.K.K.A Archers Fireball
Mini P.E.K.K.A
Freeze Fireball Mini P.E.K.K.A Poison The Log
Mini P.E.K.K.A
Fireball Poison The Log
Mini P.E.K.K.A Fireball
Archers Fireball
Archers Fireball Mini P.E.K.K.A Freeze Poison The Log
Poison Archers Fireball Mini P.E.K.K.A Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Freeze The Log
Fireball Poison The Log
Fireball Poison The Log
Fireball Freeze Poison The Log
Fireball Poison The Log
Fireball Poison Freeze
Archers Poison The Log
Fireball Poison The Log Freeze
Fireball Poison The Log
Fireball Mini P.E.K.K.A Poison
Poison Fireball The Log
Fireball Poison Archers
Poison Fireball The Log
Fireball Freeze Poison
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Fireball Freeze Poison
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison
The Log
Fireball Poison The Log
Freeze Poison The Log Fireball
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Poison Archers Fireball
Fireball Freeze Poison
Fireball Mini P.E.K.K.A
Poison Fireball The Log
Fireball Freeze Poison
Fireball Poison The Log
Archers Fireball Freeze
Fireball Poison Archers
Freeze
The Log Fireball
Fireball Poison Mini P.E.K.K.A
The Log Fireball Poison
Fireball Poison
Fireball Freeze Poison The Log
Fireball Poison
Poison Fireball Freeze The Log

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