My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel
Giant Snowball
Minions Musketeer Hog Rider Goblin Barrel Princess
Zap
Minions Goblin Barrel Princess
Barbarian Barrel
Knight Musketeer Goblin Barrel Princess Royal Ghost
The Log
Musketeer Hog Rider Goblin Barrel Princess
Earthquake
Hog Rider Goblin Barrel
Arrows
Minions Goblin Barrel Princess
Royal Delivery
Knight Minions Musketeer Hog Rider Goblin Barrel Princess Royal Ghost
Fireball
Minions Musketeer Hog Rider Goblin Barrel Princess
Poison
Minions Musketeer Princess
Lightning
Knight Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Goblin Barrel Princess Royal Ghost Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Goblin Barrel

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Musketeer Hog Rider Goblin Barrel Princess The Log
Minions
Knight Hog Rider
Musketeer
Knight Hog Rider The Log Royal Ghost
Hog Rider
Knight Minions Musketeer The Log Goblin Barrel Princess
Goblin Barrel
Knight Hog Rider Princess Royal Ghost
The Log
Hog Rider Knight Musketeer Princess
Princess
Knight Hog Rider Goblin Barrel The Log Royal Ghost
Royal Ghost
Musketeer Goblin Barrel Princess

Defense Synergies 4 7

Knight
Minions Musketeer Princess The Log
Minions
Knight Musketeer The Log
Musketeer
Knight The Log Minions Royal Ghost
Hog Rider
Goblin Barrel
The Log
Musketeer Knight Minions Princess Royal Ghost
Princess
Knight The Log Royal Ghost
Royal Ghost
Musketeer The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Musketeer The Log
Knight Minions Musketeer The Log
Knight Minions Musketeer
Knight Minions Musketeer
The Log Princess
The Log Minions Musketeer Royal Ghost
Minions Musketeer Princess
Musketeer The Log
Minions Musketeer Princess
Knight Musketeer Royal Ghost
Minions Knight Musketeer The Log Princess Royal Ghost
Minions Musketeer Princess
Knight Minions Musketeer The Log
Minions The Log Princess Royal Ghost
Knight
The Log
Knight Minions Musketeer
Knight Minions Musketeer The Log Royal Ghost
The Log Knight Minions Musketeer Princess Royal Ghost
Musketeer
Royal Ghost Knight Minions Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Ghost
Knight Musketeer The Log Royal Ghost
Knight Minions Musketeer The Log
Knight Musketeer The Log
Knight Musketeer
Minions Musketeer Princess
Knight Minions Musketeer
Knight
Knight Minions The Log
Musketeer
Knight Minions Musketeer
The Log
Knight
Musketeer Princess
Knight Minions Musketeer The Log
Minions Musketeer The Log Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Musketeer The Log Royal Ghost
Musketeer The Log Princess Royal Ghost
The Log
Knight Musketeer The Log
The Log
Minions Musketeer Princess
Musketeer The Log Princess
The Log Princess
The Log
Minions Musketeer
Knight Musketeer The Log Princess
Musketeer Princess
Knight Musketeer The Log Princess
Minions Musketeer Princess
Princess Musketeer The Log
Musketeer The Log Princess
Musketeer The Log Princess
Minions
Musketeer The Log Princess
The Log Princess
Minions Musketeer The Log
Princess
Musketeer The Log
Musketeer The Log
The Log Princess
The Log Musketeer Princess Royal Ghost
Musketeer The Log Princess
Musketeer The Log
Musketeer Princess
Minions Musketeer
Musketeer The Log
Princess
The Log Princess
Minions Musketeer Princess
Musketeer Princess
The Log
Knight Musketeer Princess
The Log Musketeer Princess
Musketeer
Minions Musketeer The Log Princess
Musketeer Princess
Musketeer The Log Princess Royal Ghost

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