My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Furnace Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider Furnace
Zap
Furnace
Barbarian Barrel
Knight Musketeer Furnace Electro Wizard
The Log
Musketeer Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Furnace
Royal Delivery
Knight Musketeer Hog Rider Bowler Electro Wizard
Fireball
Musketeer Hog Rider Furnace Bowler Electro Wizard
Poison
Musketeer Furnace Electro Wizard
Lightning
Knight Musketeer Furnace Bowler Electro Wizard
Rocket
Musketeer Hog Rider Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Fireball Musketeer Hog Rider Furnace Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Fireball Musketeer

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Fireball Furnace The Log Electro Wizard
Fireball
Hog Rider Knight The Log Electro Wizard
Musketeer
Knight Hog Rider Bowler The Log
Hog Rider
Knight Fireball Musketeer The Log Furnace Bowler Electro Wizard
Furnace
Knight Hog Rider Bowler
Bowler
Musketeer Hog Rider Furnace The Log Electro Wizard
The Log
Hog Rider Knight Fireball Musketeer Bowler
Electro Wizard
Knight Fireball Hog Rider Bowler

Defense Synergies 5 13

Knight
Musketeer Electro Wizard Fireball Furnace Bowler The Log
Fireball
The Log Knight Musketeer Electro Wizard
Musketeer
Knight The Log Fireball Furnace Bowler Electro Wizard
Hog Rider
Furnace
Knight Musketeer Bowler Electro Wizard
Bowler
The Log Knight Musketeer Furnace Electro Wizard
The Log
Fireball Musketeer Bowler Knight Electro Wizard
Electro Wizard
Knight Fireball Musketeer Furnace Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Fireball Musketeer The Log Electro Wizard
Knight Musketeer Furnace The Log Electro Wizard
Furnace Bowler Knight Musketeer Electro Wizard
Knight Musketeer Furnace Bowler Electro Wizard
Fireball Bowler The Log
Fireball Bowler The Log Musketeer Furnace Electro Wizard
Musketeer Furnace Electro Wizard Fireball
Bowler Fireball Musketeer The Log Electro Wizard
Musketeer Furnace
Knight Musketeer Bowler Electro Wizard
Electro Wizard Knight Fireball Musketeer Furnace Bowler The Log
Musketeer Fireball Furnace Electro Wizard
Furnace Bowler Knight Fireball Musketeer The Log Electro Wizard
Fireball Bowler Furnace The Log Electro Wizard
Knight Furnace Electro Wizard
Fireball Furnace Bowler The Log Electro Wizard
Knight Fireball Musketeer Furnace Bowler Electro Wizard
Fireball Knight Musketeer Furnace Bowler The Log Electro Wizard
Furnace The Log Knight Fireball Musketeer Bowler Electro Wizard
Musketeer Electro Wizard
Bowler Knight Fireball Musketeer Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Furnace Bowler Electro Wizard
Fireball Electro Wizard Knight Musketeer Bowler The Log
Knight Musketeer Furnace Bowler The Log Electro Wizard
Bowler Knight Fireball Musketeer The Log Electro Wizard
Knight Musketeer Bowler
Fireball Furnace Musketeer Electro Wizard
Knight Fireball Musketeer Furnace Bowler Electro Wizard
Knight
Electro Wizard Knight Fireball The Log
Musketeer
Knight Musketeer Bowler
Fireball Bowler The Log Electro Wizard
Bowler Knight Fireball
Fireball Musketeer Furnace Bowler
Electro Wizard Knight Fireball Musketeer Furnace Bowler The Log
Bowler Fireball Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer The Log
Fireball Musketeer Bowler The Log Electro Wizard
Fireball The Log
Knight Fireball Musketeer The Log
Fireball Furnace Bowler The Log
Fireball Musketeer Furnace
Musketeer Furnace Bowler The Log
Fireball The Log Bowler
Fireball The Log
Fireball Musketeer Bowler Electro Wizard
Knight Fireball Musketeer Bowler The Log Electro Wizard
Fireball Musketeer
Knight Fireball Musketeer Bowler The Log
Fireball Musketeer
Fireball Musketeer Furnace The Log
Fireball Musketeer Furnace Bowler The Log
Fireball Musketeer Furnace Bowler The Log
Fireball
Fireball Musketeer Bowler The Log Electro Wizard
Fireball Bowler The Log
Fireball Musketeer Bowler The Log
Fireball
Musketeer Bowler The Log
Fireball Musketeer The Log
The Log Fireball Furnace Bowler
Fireball The Log Musketeer Bowler Electro Wizard
Fireball Musketeer Bowler The Log
Fireball Musketeer The Log
Fireball Musketeer Furnace Electro Wizard
Electro Wizard Fireball Musketeer
Fireball Bowler
Fireball Musketeer The Log
Fireball Electro Wizard
Fireball Bowler The Log
Electro Wizard Fireball Musketeer
Fireball Musketeer Electro Wizard
The Log Fireball
Fireball Knight Musketeer Bowler Electro Wizard
The Log Fireball Musketeer Bowler
Fireball
Musketeer
Fireball Musketeer Bowler The Log Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer Bowler The Log Electro Wizard

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