My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider
Zap
Goblins
Barbarian Barrel
Goblins Executioner
The Log
Goblins Hog Rider
Earthquake
Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Hog Rider Executioner P.E.K.K.A
Fireball
Hog Rider Executioner
Poison
Executioner
Lightning
Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Tornado Fireball Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Tornado

Attack Synergies 10 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Fireball Hog Rider Tornado P.E.K.K.A Goblins Executioner The Log
Fireball
Zap Hog Rider Tornado The Log
Hog Rider
Goblins Zap Fireball The Log Tornado Executioner
Tornado
Zap Fireball Executioner P.E.K.K.A Hog Rider The Log
Executioner
Tornado Zap Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Zap Tornado Executioner The Log
The Log
Hog Rider Zap Fireball Tornado Executioner P.E.K.K.A

Defense Synergies 6 8

Goblins
Zap The Log
Zap
Fireball Goblins Tornado Executioner P.E.K.K.A The Log
Fireball
Zap Tornado The Log
Hog Rider
Tornado
Fireball Executioner P.E.K.K.A Zap The Log
Executioner
Tornado Zap The Log
P.E.K.K.A
Tornado The Log Zap
The Log
Fireball P.E.K.K.A Goblins Zap Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner The Log
P.E.K.K.A Goblins Zap Executioner The Log
Tornado P.E.K.K.A Goblins Executioner
P.E.K.K.A Goblins
Fireball Tornado P.E.K.K.A The Log
Fireball Tornado The Log Goblins Zap Executioner
Tornado Zap Fireball Executioner
Zap Fireball P.E.K.K.A The Log
P.E.K.K.A Goblins Tornado
Tornado Goblins
Goblins Executioner Zap Fireball Tornado The Log
Executioner Zap Fireball Tornado
P.E.K.K.A Zap Fireball The Log
Fireball Executioner Goblins Zap Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado Zap Fireball P.E.K.K.A The Log
Goblins Fireball Tornado Executioner P.E.K.K.A
Fireball Goblins Zap Tornado Executioner The Log
Zap Tornado Executioner The Log Fireball
P.E.K.K.A Tornado
Goblins Fireball Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Fireball P.E.K.K.A
Fireball Zap Executioner The Log
P.E.K.K.A Goblins Zap The Log
P.E.K.K.A Zap Fireball Tornado The Log
P.E.K.K.A Executioner
Fireball Executioner Zap Tornado
P.E.K.K.A Goblins Fireball
P.E.K.K.A
Zap P.E.K.K.A Goblins Fireball Tornado The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball Tornado The Log
P.E.K.K.A Fireball Executioner
Fireball Executioner
Goblins Zap Fireball Tornado Executioner P.E.K.K.A The Log
Executioner Zap Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Tornado Executioner The Log
Fireball The Log
Fireball The Log
Fireball Executioner Zap The Log
Fireball Executioner Zap Tornado
Tornado Executioner The Log
Fireball The Log Zap Tornado Executioner
Fireball The Log Zap Tornado
Goblins Fireball Tornado
Zap Fireball Tornado The Log
Fireball Zap Tornado Executioner
Fireball Executioner The Log
Fireball
Zap Fireball The Log
Zap Fireball Executioner The Log
Fireball Executioner The Log
Fireball Tornado
Zap Fireball Executioner The Log
Zap Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Zap Fireball The Log
Zap Tornado The Log Fireball Executioner
Fireball The Log Zap Tornado Executioner
Fireball Zap Tornado The Log
Fireball Zap Tornado The Log
Zap Fireball Tornado Executioner
Zap Fireball
Fireball
Zap Fireball The Log
Zap Fireball
P.E.K.K.A
Fireball The Log
Zap Fireball
Fireball Zap Tornado Executioner
The Log Fireball
Fireball Executioner
The Log Zap Fireball Executioner
Zap Fireball Tornado
Executioner P.E.K.K.A
Zap Fireball Tornado The Log
Zap Fireball Tornado Executioner
Zap Fireball Tornado Executioner The Log

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