My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Giant
Giant Snowball
Archers Minions Barbarians Hog Rider
Zap
Archers Minions
Barbarian Barrel
Archers Barbarians
The Log
Archers Barbarians Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Minions Barbarians Hog Rider
Fireball
Archers Minions Barbarians Hog Rider
Poison
Archers Minions Barbarians
Lightning
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Arrows Minions Hog Rider Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Arrows

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Giant Archers Minions The Log
Archers
Zap Arrows Hog Rider Giant
Arrows
Zap Hog Rider Giant Archers
Minions
Hog Rider Giant Zap
Barbarians
Hog Rider
Hog Rider
Zap Arrows Minions The Log Archers Barbarians Giant
Giant
Zap Arrows Minions Archers Hog Rider The Log
The Log
Hog Rider Zap Giant

Defense Synergies 0 9

Zap
Archers Arrows Minions Barbarians The Log
Archers
Zap Minions The Log
Arrows
Zap Barbarians
Minions
Zap Archers The Log
Barbarians
Zap Arrows
Hog Rider
Giant
The Log
Zap Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log
Barbarians Zap Minions The Log
Barbarians Archers Minions
Barbarians Minions
Arrows Barbarians The Log
Arrows The Log Zap Archers Minions
Minions Zap Archers Arrows
Zap Arrows Barbarians The Log
Barbarians Minions
Archers Barbarians
Archers Minions Barbarians Zap Arrows The Log
Arrows Minions Zap Archers
Barbarians Zap Minions The Log
Zap Arrows Minions Barbarians The Log
Barbarians
Barbarians Zap The Log
Barbarians Arrows Minions
Arrows Zap Archers Minions Barbarians The Log
Zap Arrows The Log Archers Minions Barbarians
Barbarians
Archers Arrows Minions Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers
Zap Archers Arrows The Log
Barbarians Zap Minions The Log
Zap Barbarians The Log
Barbarians
Arrows Zap Archers Minions
Archers Minions Barbarians
Barbarians
Zap Minions Barbarians The Log
Barbarians
Minions Barbarians
Zap Arrows Barbarians The Log
Barbarians
Archers Barbarians
Barbarians Zap Archers Minions The Log
Arrows Minions Zap Archers Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log
Arrows The Log
Arrows Barbarians The Log
Zap Arrows The Log
Arrows Zap Minions
Archers Arrows The Log
Arrows The Log Zap
Arrows The Log Zap
Minions
Zap Arrows The Log
Zap Archers Arrows
The Log
Arrows Minions
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log
Arrows
Minions
Zap Archers Arrows The Log
Zap Arrows The Log
Minions The Log
Arrows
The Log
Zap Arrows Barbarians The Log
Zap Arrows The Log
Arrows The Log Zap
Zap Arrows The Log
Zap Arrows The Log
Zap Archers Arrows
Zap Minions
Zap Arrows The Log
Zap Arrows
Arrows The Log
Zap Archers Minions Barbarians
Zap Archers Arrows
Arrows The Log
Arrows The Log Zap
Zap Arrows
Zap Minions The Log
Zap
Zap The Log

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