My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Skeleton Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Flying Machine Hog Rider Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Giant Skeleton Inferno Dragon Ram Rider
Giant Snowball
Goblins Flying Machine Hog Rider Guards Inferno Dragon Ram Rider
Zap
Goblins Flying Machine Guards Inferno Dragon Ram Rider
Barbarian Barrel
Goblins Guards Giant Skeleton
The Log
Goblins Hog Rider Guards Giant Skeleton Ram Rider
Earthquake
Hog Rider Guards
Arrows
Goblins Flying Machine Guards
Royal Delivery
Goblins Flying Machine Hog Rider Guards Giant Skeleton Inferno Dragon Ram Rider
Fireball
Flying Machine Hog Rider Inferno Dragon Ram Rider
Poison
Flying Machine Guards
Lightning
Inferno Dragon Ram Rider
Rocket
Hog Rider Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Guards Flying Machine Hog Rider Inferno Dragon Ram Rider Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Guards Flying Machine Hog Rider

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Flying Machine
Hog Rider Giant Skeleton Ram Rider
Hog Rider
Goblins Lightning Flying Machine Guards Giant Skeleton
Guards
Hog Rider Ram Rider
Giant Skeleton
Flying Machine Hog Rider Lightning
Lightning
Hog Rider Ram Rider Giant Skeleton
Inferno Dragon
Ram Rider
Lightning Flying Machine Guards

Defense Synergies 0 5

Goblins
Flying Machine Giant Skeleton
Flying Machine
Goblins Guards Giant Skeleton
Hog Rider
Guards
Flying Machine Giant Skeleton
Giant Skeleton
Goblins Flying Machine Guards
Lightning
Inferno Dragon
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Flying Machine Ram Rider
Inferno Dragon Goblins Flying Machine Ram Rider
Ram Rider Goblins Giant Skeleton Lightning Inferno Dragon
Inferno Dragon Goblins Guards Ram Rider
Lightning Giant Skeleton
Goblins Flying Machine Guards
Lightning Inferno Dragon Ram Rider Flying Machine
Lightning Flying Machine Giant Skeleton Ram Rider
Inferno Dragon Goblins
Guards Goblins Giant Skeleton
Goblins Guards Flying Machine Giant Skeleton Ram Rider
Inferno Dragon Flying Machine Ram Rider
Flying Machine Guards Giant Skeleton Lightning Ram Rider
Goblins Guards
Inferno Dragon Ram Rider
Lightning Inferno Dragon Ram Rider
Goblins
Goblins Flying Machine Guards Ram Rider
Flying Machine Guards Giant Skeleton Inferno Dragon Ram Rider
Inferno Dragon Ram Rider
Goblins Flying Machine Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblins Giant Skeleton
Flying Machine Lightning Inferno Dragon
Guards Giant Skeleton Goblins Lightning Ram Rider
Guards Giant Skeleton Lightning Ram Rider
Giant Skeleton Guards Inferno Dragon Ram Rider
Flying Machine Ram Rider
Guards Goblins Flying Machine Giant Skeleton Lightning Ram Rider
Giant Skeleton Inferno Dragon
Giant Skeleton Lightning Goblins Flying Machine Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Flying Machine Guards Giant Skeleton
Lightning Guards Giant Skeleton
Giant Skeleton Lightning Guards Ram Rider
Flying Machine
Guards Goblins Flying Machine Giant Skeleton Lightning Inferno Dragon
Flying Machine Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine Guards Giant Skeleton
Flying Machine Ram Rider
Lightning Flying Machine Giant Skeleton
Lightning Flying Machine Guards Giant Skeleton
Flying Machine Ram Rider
Flying Machine
Flying Machine Lightning Ram Rider
Flying Machine Lightning Ram Rider
Lightning Goblins Guards
Lightning Flying Machine Ram Rider
Lightning Flying Machine
Flying Machine Lightning
Lightning Flying Machine
Lightning Flying Machine
Lightning Flying Machine
Lightning Flying Machine
Lightning
Lightning
Lightning Flying Machine
Lightning Flying Machine
Lightning Giant Skeleton
Lightning
Lightning
Lightning Flying Machine
Inferno Dragon
Flying Machine Lightning Ram Rider
Lightning Flying Machine Ram Rider
Lightning
Lightning Flying Machine
Lightning Flying Machine Guards
Lightning
Lightning
Lightning
Giant Skeleton
Lightning
Lightning Flying Machine Guards
Lightning Flying Machine Ram Rider
Lightning Flying Machine
Flying Machine Lightning
Lightning Giant Skeleton
Flying Machine
Flying Machine Guards Giant Skeleton Lightning
Flying Machine Lightning
Lightning Flying Machine Giant Skeleton

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