My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Knight Executioner Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Executioner P.E.K.K.A Electro Wizard
Fireball
Hog Rider Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Knight Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tornado Hog Rider Electro Wizard Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Tornado Hog Rider

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Executioner The Log Electro Wizard
Hog Rider
Knight The Log Rocket Tornado Executioner Electro Wizard
Rocket
Tornado Hog Rider
Tornado
Rocket Executioner P.E.K.K.A Hog Rider The Log
Executioner
Knight Tornado Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Tornado Electro Wizard Executioner The Log
The Log
Hog Rider Knight Tornado Executioner P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight Hog Rider

Defense Synergies 6 8

Knight
Executioner Electro Wizard Tornado The Log
Hog Rider
Rocket
Tornado The Log
Tornado
Rocket Executioner P.E.K.K.A Knight The Log Electro Wizard
Executioner
Knight Tornado The Log
P.E.K.K.A
Tornado The Log Electro Wizard
The Log
P.E.K.K.A Knight Rocket Tornado Executioner Electro Wizard
Electro Wizard
Knight Tornado P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Executioner The Log Electro Wizard
P.E.K.K.A Knight Executioner The Log Electro Wizard
Rocket Tornado P.E.K.K.A Knight Executioner Electro Wizard
P.E.K.K.A Knight Electro Wizard
Rocket Tornado P.E.K.K.A The Log
Tornado The Log Executioner Electro Wizard
Rocket Tornado Electro Wizard Executioner
Rocket P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tornado
Knight Tornado Electro Wizard
Executioner Electro Wizard Knight Tornado The Log
Executioner Tornado Electro Wizard
P.E.K.K.A Knight Rocket The Log Electro Wizard
Rocket Executioner Tornado P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Electro Wizard
Rocket Tornado P.E.K.K.A The Log Electro Wizard
Knight Tornado Executioner P.E.K.K.A Electro Wizard
Knight Tornado Executioner The Log Electro Wizard
Tornado Executioner The Log Knight Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Knight Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Electro Wizard
Electro Wizard Knight Rocket Executioner The Log
P.E.K.K.A Knight Rocket The Log Electro Wizard
Rocket P.E.K.K.A Knight Tornado The Log Electro Wizard
P.E.K.K.A Knight Executioner
Rocket Executioner Tornado Electro Wizard
Rocket P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
Rocket P.E.K.K.A Electro Wizard Knight Tornado The Log
P.E.K.K.A
P.E.K.K.A Knight
Rocket P.E.K.K.A Tornado The Log Electro Wizard
Rocket P.E.K.K.A Knight Executioner
Executioner
Electro Wizard Knight Rocket Tornado Executioner P.E.K.K.A The Log
Executioner P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log
Tornado Executioner The Log Electro Wizard
Rocket The Log
Knight Rocket The Log
Rocket Executioner The Log
Executioner Rocket Tornado
Tornado Executioner The Log
The Log Tornado Executioner
The Log Tornado
Rocket Tornado Electro Wizard
Rocket Knight Tornado The Log Electro Wizard
Rocket Tornado Executioner
Rocket Knight Executioner The Log
Rocket
The Log
Rocket Executioner The Log
Rocket Executioner The Log
Rocket Tornado
Rocket
Rocket Executioner The Log Electro Wizard
Rocket Tornado The Log
Rocket The Log
Rocket Tornado
Rocket Tornado The Log
Rocket The Log
Tornado The Log Executioner
The Log Tornado Executioner Electro Wizard
Tornado The Log
Rocket Tornado The Log
Tornado Executioner Electro Wizard
Rocket Electro Wizard
Rocket The Log
Rocket Electro Wizard
P.E.K.K.A
Rocket The Log
Electro Wizard Rocket
Rocket Tornado Executioner Electro Wizard
The Log
Knight Rocket Executioner Electro Wizard
The Log Executioner
Rocket Tornado
Executioner P.E.K.K.A
Rocket Tornado The Log Electro Wizard
Rocket Tornado Executioner Electro Wizard
Rocket Tornado Executioner The Log Electro Wizard

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