My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Barbarians Minion Horde Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Goblins Barbarians Minion Horde Hog Rider Princess
Zap
Goblins Minion Horde Princess
Barbarian Barrel
Goblins Knight Barbarians Princess
The Log
Goblins Barbarians Hog Rider Princess
Earthquake
Barbarians Hog Rider
Arrows
Goblins Minion Horde Princess
Royal Delivery
Goblins Knight Barbarians Minion Horde Hog Rider Princess
Fireball
Barbarians Minion Horde Hog Rider Princess
Poison
Barbarians Minion Horde Princess
Lightning
Knight
Rocket
Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Rage Knight Princess Hog Rider Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap Rage Knight

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Hog Rider Goblins Knight Minion Horde Princess
Knight
Hog Rider Princess Zap Minion Horde
Barbarians
Hog Rider
Minion Horde
Rage Zap Knight Hog Rider
Hog Rider
Goblins Zap Knight Rage Barbarians Minion Horde Princess
Rage
Minion Horde Hog Rider
Princess
Knight Zap Hog Rider

Defense Synergies 1 10

Goblins
Zap Knight Minion Horde Princess
Zap
Goblins Knight Barbarians Minion Horde Princess
Knight
Princess Goblins Zap Minion Horde
Barbarians
Zap Minion Horde
Minion Horde
Goblins Zap Knight Barbarians
Hog Rider
Rage
Princess
Knight Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde
Barbarians Minion Horde Goblins Zap Knight
Barbarians Minion Horde Goblins Knight
Barbarians Minion Horde Goblins Knight
Barbarians Princess
Goblins Zap
Minion Horde Zap Princess
Zap Barbarians
Barbarians Minion Horde Goblins Princess
Knight Goblins Barbarians Minion Horde
Goblins Barbarians Minion Horde Zap Knight Princess
Minion Horde Zap Princess
Barbarians Minion Horde Zap Knight
Goblins Zap Barbarians Minion Horde Princess
Barbarians Knight Minion Horde
Barbarians Minion Horde Zap
Barbarians Minion Horde Goblins Knight
Goblins Zap Knight Barbarians Minion Horde
Zap Knight Barbarians Princess
Barbarians
Goblins Knight Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Goblins Zap
Zap Knight
Barbarians Goblins Zap Knight Minion Horde
Zap Knight Barbarians Minion Horde
Barbarians Knight Minion Horde
Zap Minion Horde Princess
Goblins Knight Barbarians Minion Horde
Knight Barbarians Minion Horde
Zap Minion Horde Goblins Knight Barbarians
Barbarians Minion Horde
Knight Barbarians Minion Horde
Zap Barbarians
Barbarians Knight Minion Horde
Barbarians Minion Horde Princess
Barbarians Goblins Zap Knight Minion Horde
Zap Barbarians Minion Horde Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Minion Horde
Zap Princess
Minion Horde
Knight Barbarians
Zap Minion Horde
Zap Minion Horde Princess
Minion Horde Princess
Zap Princess
Zap
Goblins Minion Horde
Zap Knight Minion Horde Princess
Zap Princess
Knight Princess
Minion Horde Princess
Princess Zap
Zap Minion Horde Princess
Minion Horde Princess
Minion Horde
Zap Princess
Zap Princess
Minion Horde
Princess
Zap Barbarians Minion Horde
Zap Princess
Minion Horde
Zap Princess
Zap Princess
Zap
Zap Minion Horde Princess
Zap Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde Princess
Minion Horde
Princess
Zap Minion Horde Barbarians Princess
Zap Princess
Knight Minion Horde Princess
Zap Princess
Zap
Minion Horde
Zap Minion Horde Princess
Zap Princess
Zap Princess

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