My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Musketeer Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Tombstone Musketeer Hog Rider Guards Baby Dragon
Zap
Tombstone Guards
Barbarian Barrel
Knight Tombstone Musketeer Guards
The Log
Tombstone Musketeer Hog Rider Guards
Earthquake
Tombstone Hog Rider Guards
Arrows
Tombstone Guards
Royal Delivery
Knight Musketeer Hog Rider Guards Baby Dragon
Fireball
Tombstone Musketeer Hog Rider Baby Dragon
Poison
Tombstone Musketeer Guards
Lightning
Knight Tombstone Musketeer Baby Dragon
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Tombstone Guards Musketeer Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Tombstone

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Musketeer Guards Baby Dragon The Log
Knight
Musketeer Hog Rider Baby Dragon Zap The Log
Tombstone
Musketeer
Knight Hog Rider Zap Baby Dragon The Log
Hog Rider
Zap Knight Musketeer The Log Guards Baby Dragon
Guards
Zap Hog Rider The Log
Baby Dragon
Knight Zap Musketeer Hog Rider
The Log
Hog Rider Zap Knight Musketeer Guards

Defense Synergies 4 14

Zap
Knight Tombstone Musketeer Guards Baby Dragon The Log
Knight
Musketeer Zap Baby Dragon The Log
Tombstone
Musketeer Zap Guards Baby Dragon
Musketeer
Knight Tombstone Guards The Log Zap Baby Dragon
Hog Rider
Guards
Musketeer Zap Tombstone Baby Dragon The Log
Baby Dragon
Zap Knight Tombstone Musketeer Guards The Log
The Log
Musketeer Zap Knight Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tombstone Musketeer Baby Dragon The Log
Zap Knight Tombstone Musketeer The Log
Knight Tombstone Musketeer
Knight Tombstone Musketeer Guards
Tombstone The Log
The Log Zap Musketeer Guards Baby Dragon
Musketeer Zap Tombstone Baby Dragon
Zap Musketeer Baby Dragon The Log
Tombstone Musketeer
Knight Guards Musketeer
Guards Zap Knight Tombstone Musketeer Baby Dragon The Log
Musketeer Zap Baby Dragon
Tombstone Zap Knight Musketeer Guards The Log
Zap Tombstone Guards Baby Dragon The Log
Knight Tombstone
Zap The Log
Knight Tombstone Musketeer
Tombstone Zap Knight Musketeer Guards Baby Dragon The Log
Zap Baby Dragon The Log Knight Tombstone Musketeer Guards
Musketeer
Knight Musketeer Guards Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Tombstone
Zap Knight Musketeer Baby Dragon The Log
Tombstone Guards Zap Knight Musketeer The Log
Guards Zap Knight Musketeer The Log
Knight Tombstone Musketeer Guards
Zap Musketeer Baby Dragon
Guards Knight Tombstone Musketeer
Knight
Zap Knight Tombstone Baby Dragon The Log
Tombstone Musketeer Guards
Knight Tombstone Musketeer Guards
Zap Guards The Log
Knight Tombstone Guards
Musketeer Baby Dragon
Tombstone Guards Zap Knight Musketeer Baby Dragon The Log
Zap Musketeer Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Guards Baby Dragon The Log
Zap Musketeer Baby Dragon The Log
Baby Dragon The Log
Knight Musketeer Guards The Log
Zap Baby Dragon The Log
Zap Musketeer Baby Dragon
Musketeer Baby Dragon The Log
The Log Zap Baby Dragon
The Log Zap
Musketeer Guards
Zap Knight Musketeer The Log
Zap Musketeer Baby Dragon
Knight Musketeer Baby Dragon The Log
Musketeer Baby Dragon
Zap Musketeer Baby Dragon The Log
Zap Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Zap Musketeer Baby Dragon The Log
Zap Baby Dragon The Log
Musketeer Baby Dragon The Log
Musketeer The Log
Zap Musketeer Baby Dragon The Log
Zap The Log Baby Dragon
The Log Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon The Log
Zap Musketeer Baby Dragon The Log
Zap Musketeer Baby Dragon
Zap Musketeer Guards
Zap Musketeer The Log
Zap
The Log
Zap Tombstone Musketeer Guards
Zap Musketeer Baby Dragon
The Log
Knight Musketeer Baby Dragon
The Log Zap Musketeer Baby Dragon
Zap
Musketeer
Zap Musketeer Guards Baby Dragon The Log
Zap Musketeer
Zap Musketeer Baby Dragon The Log

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