My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Goblin Gang Hog Rider
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Knight Goblin Gang
The Log
Archers Goblin Gang Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Hog Rider
Fireball
Archers Goblin Gang Hog Rider
Poison
Archers Goblin Gang
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Goblin Gang Tornado Fireball Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Goblin Gang

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado Archers Knight Freeze
Archers
Knight Zap Hog Rider
Knight
Archers Goblin Gang Hog Rider Zap Fireball
Goblin Gang
Knight Hog Rider
Fireball
Zap Hog Rider Tornado Knight Freeze
Hog Rider
Zap Knight Goblin Gang Fireball Freeze Archers Tornado
Tornado
Zap Fireball Hog Rider Freeze
Freeze
Hog Rider Zap Fireball Tornado

Defense Synergies 4 9

Zap
Fireball Archers Knight Goblin Gang Tornado
Archers
Knight Zap Goblin Gang Tornado
Knight
Archers Goblin Gang Zap Fireball Tornado
Goblin Gang
Knight Zap Archers
Fireball
Zap Tornado Knight Freeze
Hog Rider
Tornado
Fireball Zap Archers Knight
Freeze
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
Zap Knight Goblin Gang
Goblin Gang Tornado Archers Knight Freeze
Knight Goblin Gang
Fireball Tornado
Goblin Gang Fireball Tornado Freeze Zap Archers
Tornado Zap Archers Goblin Gang Fireball Freeze
Zap Fireball
Goblin Gang Tornado
Knight Goblin Gang Tornado Archers
Archers Goblin Gang Zap Knight Fireball Tornado Freeze
Zap Archers Goblin Gang Fireball Tornado
Zap Knight Goblin Gang Fireball Freeze
Fireball Zap Goblin Gang Tornado Freeze
Knight Goblin Gang
Tornado Zap Goblin Gang Fireball Freeze
Knight Goblin Gang Fireball Tornado
Fireball Zap Archers Knight Goblin Gang Tornado
Zap Tornado Freeze Archers Knight Fireball
Tornado
Goblin Gang Archers Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers Fireball
Fireball Zap Archers Knight Goblin Gang
Goblin Gang Zap Knight
Goblin Gang Zap Knight Fireball Tornado
Knight Goblin Gang
Fireball Zap Archers Goblin Gang Tornado Freeze
Goblin Gang Archers Knight Fireball
Knight
Zap Freeze Knight Fireball Tornado
Goblin Gang
Knight
Zap Fireball Tornado
Knight Goblin Gang Fireball
Archers Fireball
Goblin Gang Zap Archers Knight Fireball Tornado Freeze
Zap Archers Fireball Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Freeze
Fireball Zap Tornado
Fireball
Knight Fireball Freeze
Fireball Zap
Fireball Zap Tornado Freeze
Archers Tornado
Fireball Zap Tornado Freeze
Fireball Zap Tornado
Goblin Gang Fireball Tornado
Zap Knight Fireball Tornado
Fireball Zap Archers Tornado
Knight Fireball
Fireball Freeze
Zap Fireball
Zap Fireball
Fireball
Fireball Tornado Freeze
Zap Archers Fireball
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Freeze Fireball
Fireball Zap Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Zap Archers Fireball Tornado
Zap Fireball Freeze
Fireball
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Archers Goblin Gang Fireball Freeze
Fireball Zap Archers Tornado
Freeze
Fireball
Fireball Knight Goblin Gang
Zap Fireball
Zap Fireball Tornado
Zap Goblin Gang Fireball Tornado Freeze
Zap Fireball Tornado
Zap Fireball Tornado Freeze

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