My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mortar Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Goblins Archers Barbarians Hog Rider
Zap
Goblins Archers Mortar
Barbarian Barrel
Goblins Archers Knight Mortar Barbarians
The Log
Goblins Archers Barbarians Hog Rider
Earthquake
Archers Mortar Barbarians Hog Rider
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Knight Barbarians Hog Rider
Fireball
Archers Mortar Barbarians Hog Rider
Poison
Archers Mortar Barbarians
Lightning
Knight Mortar
Rocket
Mortar Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Archers Knight Mortar Fireball Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Archers Knight

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Archers
Zap
Fireball Hog Rider Goblins Archers Knight Mortar
Archers
Knight Goblins Zap Mortar Hog Rider
Knight
Archers Mortar Hog Rider Zap Fireball
Mortar
Knight Zap Archers Fireball Hog Rider
Barbarians
Hog Rider
Fireball
Zap Hog Rider Knight Mortar
Hog Rider
Goblins Zap Knight Fireball Archers Mortar Barbarians

Defense Synergies 2 12

Goblins
Zap Archers Knight Mortar
Zap
Fireball Goblins Archers Knight Mortar Barbarians
Archers
Knight Goblins Zap Mortar
Knight
Archers Goblins Zap Mortar Fireball
Mortar
Goblins Zap Archers Knight Fireball
Barbarians
Zap
Fireball
Zap Knight Mortar
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Fireball
Barbarians Goblins Zap Knight Mortar
Mortar Barbarians Goblins Archers Knight
Barbarians Goblins Knight Mortar
Barbarians Fireball
Fireball Goblins Zap Archers
Zap Archers Mortar Fireball
Zap Barbarians Fireball
Barbarians Goblins Mortar
Knight Goblins Archers Barbarians
Goblins Archers Barbarians Zap Knight Fireball
Zap Archers Fireball
Mortar Barbarians Zap Knight Fireball
Fireball Goblins Zap Mortar Barbarians
Barbarians Knight Mortar
Barbarians Zap Mortar Fireball
Barbarians Goblins Knight Mortar Fireball
Mortar Fireball Goblins Zap Archers Knight Barbarians
Zap Mortar Archers Knight Barbarians Fireball
Barbarians Mortar
Goblins Archers Knight Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Goblins Zap Archers Fireball
Fireball Zap Archers Knight Mortar
Barbarians Goblins Zap Knight
Zap Knight Barbarians Fireball
Barbarians Knight
Fireball Zap Archers
Goblins Archers Knight Barbarians Fireball
Knight Barbarians
Zap Goblins Knight Mortar Barbarians Fireball
Barbarians
Knight Barbarians
Zap Barbarians Fireball
Barbarians Knight Fireball
Archers Barbarians Fireball
Barbarians Goblins Zap Archers Knight Mortar Fireball
Zap Archers Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar
Mortar Fireball Zap
Fireball
Knight Barbarians Fireball
Fireball Zap Mortar
Fireball Zap
Archers Mortar
Fireball Zap
Fireball Zap Mortar
Goblins Fireball
Zap Knight Mortar Fireball
Fireball Zap Archers
Knight Mortar Fireball
Mortar Fireball
Zap Mortar Fireball
Zap Mortar Fireball
Mortar Fireball
Mortar Fireball
Zap Archers Mortar Fireball
Zap Mortar Fireball
Fireball
Fireball
Zap Mortar Barbarians Fireball
Zap Mortar Fireball
Mortar Fireball Zap
Fireball Zap Mortar
Fireball Zap Mortar
Zap Archers Fireball
Zap Fireball
Fireball
Zap Mortar Fireball
Zap Fireball
Fireball
Zap Archers Barbarians Fireball
Fireball Zap Archers
Fireball
Fireball Knight
Zap Mortar Fireball
Zap Fireball
Zap Fireball
Zap Fireball
Zap Mortar Fireball

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