My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Valkyrie Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Barbarian Barrel
Knight Tesla Valkyrie Ice Wizard
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Knight Valkyrie Hog Rider Baby Dragon Ice Wizard
Fireball
Tesla Hog Rider Baby Dragon Ice Wizard
Poison
Ice Wizard
Lightning
Knight Tesla Valkyrie Baby Dragon Ice Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Ice Wizard Tesla Fireball Valkyrie Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Ice Wizard Tesla

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Knight Valkyrie Baby Dragon Ice Wizard
Knight
Hog Rider Baby Dragon Zap Fireball Ice Wizard
Tesla
Fireball
Zap Hog Rider Knight Baby Dragon
Valkyrie
Hog Rider Zap Baby Dragon
Hog Rider
Zap Knight Fireball Valkyrie Baby Dragon
Baby Dragon
Knight Zap Fireball Valkyrie Hog Rider Ice Wizard
Ice Wizard
Zap Knight Baby Dragon

Defense Synergies 4 14

Zap
Fireball Knight Tesla Valkyrie Baby Dragon Ice Wizard
Knight
Tesla Ice Wizard Zap Fireball Baby Dragon
Tesla
Knight Zap Fireball Valkyrie Baby Dragon
Fireball
Zap Knight Tesla Valkyrie Ice Wizard
Valkyrie
Zap Tesla Fireball Baby Dragon Ice Wizard
Hog Rider
Baby Dragon
Ice Wizard Zap Knight Tesla Valkyrie
Ice Wizard
Knight Baby Dragon Zap Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Fireball Valkyrie Baby Dragon
Zap Knight Tesla Valkyrie Ice Wizard
Tesla Knight Valkyrie Ice Wizard
Tesla Knight Valkyrie Ice Wizard
Fireball Valkyrie
Fireball Zap Tesla Valkyrie Baby Dragon Ice Wizard
Tesla Zap Fireball Baby Dragon Ice Wizard
Zap Tesla Fireball Valkyrie Baby Dragon
Tesla Ice Wizard
Knight Tesla Valkyrie Ice Wizard
Valkyrie Ice Wizard Zap Knight Tesla Fireball Baby Dragon
Tesla Zap Fireball Baby Dragon Ice Wizard
Tesla Zap Knight Fireball Valkyrie Ice Wizard
Fireball Valkyrie Zap Tesla Baby Dragon
Knight Tesla
Zap Tesla Fireball
Tesla Knight Fireball Valkyrie
Tesla Fireball Zap Knight Valkyrie Baby Dragon Ice Wizard
Zap Valkyrie Baby Dragon Knight Tesla Fireball Ice Wizard
Tesla
Valkyrie Knight Tesla Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Tesla Fireball
Fireball Zap Knight Tesla Valkyrie Baby Dragon
Zap Knight Valkyrie
Valkyrie Zap Knight Tesla Fireball
Knight Tesla Valkyrie
Fireball Zap Tesla Baby Dragon Ice Wizard
Knight Tesla Fireball Valkyrie Ice Wizard
Knight Tesla Valkyrie
Zap Knight Fireball Valkyrie Baby Dragon
Tesla
Knight Tesla Valkyrie
Zap Fireball Valkyrie
Knight Tesla Fireball Valkyrie
Tesla Fireball Valkyrie Baby Dragon
Tesla Zap Knight Fireball Valkyrie Baby Dragon
Valkyrie Zap Tesla Fireball Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Baby Dragon
Fireball Zap Baby Dragon Ice Wizard
Fireball Baby Dragon
Knight Fireball Valkyrie
Fireball Zap Valkyrie Baby Dragon
Fireball Zap Baby Dragon Ice Wizard
Baby Dragon
Fireball Zap Baby Dragon Ice Wizard
Fireball Zap
Fireball
Zap Knight Fireball Valkyrie
Fireball Zap Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon Ice Wizard
Fireball Zap Baby Dragon Ice Wizard
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon Ice Wizard
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball
Fireball Zap Baby Dragon Ice Wizard
Fireball
Fireball Knight Valkyrie Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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