My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Guards
Giant Snowball
Bats Archers Hog Rider Guards
Zap
Bats Archers Mortar Guards
Barbarian Barrel
Archers Knight Mortar Guards
The Log
Archers Hog Rider Guards
Earthquake
Archers Mortar Hog Rider Guards
Arrows
Bats Archers Guards
Royal Delivery
Bats Archers Knight Hog Rider Guards
Fireball
Archers Mortar Hog Rider
Poison
Bats Archers Mortar Guards
Lightning
Knight Mortar
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Knight Guards Mortar Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Knight

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mortar
Archers
Knight Arrows Mortar Hog Rider
Arrows
Fireball Hog Rider Archers Knight Mortar
Knight
Bats Archers Mortar Hog Rider Arrows Fireball
Mortar
Knight Bats Archers Arrows Fireball Hog Rider
Fireball
Arrows Hog Rider Knight Mortar
Hog Rider
Bats Arrows Knight Fireball Archers Mortar Guards
Guards
Hog Rider

Defense Synergies 2 10

Bats
Knight Mortar
Archers
Knight Mortar Guards
Arrows
Knight Mortar Fireball
Knight
Bats Archers Arrows Mortar Fireball
Mortar
Bats Archers Arrows Knight Fireball Guards
Fireball
Arrows Knight Mortar
Hog Rider
Guards
Archers Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball
Bats Knight Mortar
Mortar Bats Archers Knight
Bats Knight Mortar Guards
Arrows Fireball
Arrows Fireball Bats Archers Guards
Bats Archers Arrows Mortar Fireball
Arrows Fireball
Mortar
Knight Guards Archers
Bats Archers Guards Arrows Knight Fireball
Arrows Bats Archers Fireball
Mortar Bats Knight Fireball Guards
Fireball Bats Arrows Mortar Guards
Knight Mortar
Mortar Fireball
Bats Arrows Knight Mortar Fireball
Arrows Mortar Fireball Bats Archers Knight Guards
Arrows Mortar Bats Archers Knight Fireball Guards
Mortar
Bats Archers Arrows Knight Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Archers Fireball
Fireball Archers Arrows Knight Mortar
Guards Bats Knight
Guards Bats Knight Fireball
Knight Guards
Arrows Fireball Bats Archers
Guards Bats Archers Knight Fireball
Knight
Bats Knight Mortar Fireball
Guards
Bats Knight Guards
Arrows Fireball Guards
Knight Fireball Guards
Archers Fireball
Guards Bats Archers Knight Mortar Fireball
Bats Arrows Archers Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Mortar Guards
Arrows Mortar Fireball
Arrows Fireball
Arrows Knight Fireball Guards
Fireball Arrows Mortar
Arrows Fireball Bats
Archers Arrows Mortar
Arrows Fireball
Arrows Fireball Mortar
Bats Fireball Guards
Arrows Knight Mortar Fireball
Fireball Archers Arrows
Knight Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Bats
Archers Arrows Mortar Fireball
Arrows Mortar Fireball
Fireball
Arrows Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Fireball Arrows Mortar
Fireball Arrows Mortar
Bats Archers Arrows Fireball
Bats Fireball Guards
Fireball
Arrows Mortar Fireball
Arrows Fireball
Arrows Fireball
Bats Archers Fireball Guards
Fireball Archers Arrows
Arrows Fireball
Fireball Knight
Arrows Mortar Fireball
Arrows Fireball
Bats Fireball Guards
Bats Fireball
Mortar Fireball

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