My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Ice Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Bats Hog Rider Inferno Dragon
Zap
Bats Inferno Dragon
Barbarian Barrel
Knight Ice Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Hog Rider Ice Wizard Inferno Dragon
Fireball
Hog Rider Ice Wizard Inferno Dragon
Poison
Bats Ice Wizard
Lightning
Knight Ice Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Ice Wizard Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Ice Wizard Fireball Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Ice Wizard

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Zap Inferno Dragon
Zap
Fireball Hog Rider Bats Knight Ice Wizard Mega Knight
Knight
Bats Hog Rider Zap Fireball Ice Wizard
Fireball
Zap Hog Rider Knight Mega Knight
Hog Rider
Bats Zap Knight Fireball Mega Knight
Ice Wizard
Zap Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Fireball Hog Rider

Defense Synergies 4 13

Bats
Knight Zap Ice Wizard Inferno Dragon Mega Knight
Zap
Fireball Mega Knight Bats Knight Ice Wizard Inferno Dragon
Knight
Bats Ice Wizard Zap Fireball
Fireball
Zap Knight Ice Wizard Mega Knight
Hog Rider
Ice Wizard
Knight Bats Zap Fireball Inferno Dragon Mega Knight
Inferno Dragon
Bats Zap Ice Wizard Mega Knight
Mega Knight
Zap Bats Fireball Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
Inferno Dragon Bats Zap Knight Ice Wizard Mega Knight
Mega Knight Bats Knight Ice Wizard Inferno Dragon
Inferno Dragon Bats Knight Ice Wizard Mega Knight
Fireball Mega Knight
Fireball Bats Zap Ice Wizard Mega Knight
Bats Inferno Dragon Zap Fireball Ice Wizard
Zap Fireball Mega Knight
Inferno Dragon Ice Wizard
Knight Ice Wizard Mega Knight
Bats Ice Wizard Zap Knight Fireball Mega Knight
Inferno Dragon Bats Zap Fireball Ice Wizard
Mega Knight Bats Zap Knight Fireball Ice Wizard
Fireball Mega Knight Bats Zap
Inferno Dragon Knight Mega Knight
Zap Fireball Inferno Dragon Mega Knight
Mega Knight Bats Knight Fireball
Fireball Mega Knight Bats Zap Knight Ice Wizard
Zap Bats Knight Fireball Ice Wizard Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Fireball
Fireball Zap Knight Inferno Dragon Mega Knight
Mega Knight Bats Zap Knight
Mega Knight Bats Zap Knight Fireball
Knight Inferno Dragon Mega Knight
Fireball Bats Zap Ice Wizard
Bats Knight Fireball Ice Wizard
Mega Knight Knight Inferno Dragon
Zap Mega Knight Bats Knight Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Knight
Mega Knight Zap Fireball
Mega Knight Knight Fireball
Fireball Mega Knight
Bats Zap Knight Fireball Inferno Dragon
Bats Mega Knight Zap Fireball Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Ice Wizard
Fireball
Knight Fireball
Fireball Zap Mega Knight
Fireball Bats Zap Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Bats Fireball
Zap Knight Fireball
Fireball Zap
Knight Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Bats
Zap Fireball Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Ice Wizard Mega Knight
Inferno Dragon
Fireball Zap Ice Wizard
Fireball Zap Mega Knight
Fireball Zap
Bats Zap Fireball Ice Wizard
Zap Bats Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Bats Fireball
Fireball Zap Ice Wizard
Fireball
Fireball Knight Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball Mega Knight

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