My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Bats Goblin Gang Hog Rider Inferno Dragon
Zap
Bats Goblin Gang Mortar Inferno Dragon
Barbarian Barrel
Goblin Gang Mortar Rascals
The Log
Goblin Gang Rascals Hog Rider
Earthquake
Goblin Gang Mortar Hog Rider
Arrows
Bats Goblin Gang Rascals
Royal Delivery
Bats Goblin Gang Rascals Hog Rider Inferno Dragon
Fireball
Goblin Gang Mortar Rascals Hog Rider Inferno Dragon
Poison
Bats Goblin Gang Mortar Rascals
Lightning
Mortar Inferno Dragon
Rocket
Mortar Rascals Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Mortar Fireball Hog Rider Inferno Dragon Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Mortar

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mortar Rascals Inferno Dragon
Goblin Gang
Hog Rider Mortar
Mortar
Bats Goblin Gang Fireball Hog Rider The Log
Rascals
Bats Hog Rider
Fireball
Hog Rider Mortar The Log
Hog Rider
Bats Goblin Gang Fireball The Log Mortar Rascals
The Log
Hog Rider Mortar Fireball
Inferno Dragon
Bats

Defense Synergies 1 13

Bats
Mortar Rascals The Log Inferno Dragon
Goblin Gang
Mortar Rascals The Log Inferno Dragon
Mortar
Bats Goblin Gang Fireball The Log Inferno Dragon
Rascals
Bats Goblin Gang The Log
Fireball
The Log Mortar
Hog Rider
The Log
Fireball Bats Goblin Gang Mortar Rascals Inferno Dragon
Inferno Dragon
Bats Goblin Gang Mortar The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball The Log
Inferno Dragon Bats Goblin Gang Mortar Rascals The Log
Goblin Gang Mortar Bats Rascals Inferno Dragon
Inferno Dragon Bats Goblin Gang Mortar Rascals
Fireball The Log
Goblin Gang Fireball The Log Bats Rascals
Bats Inferno Dragon Goblin Gang Mortar Rascals Fireball
Rascals Fireball The Log
Inferno Dragon Goblin Gang Mortar Rascals
Goblin Gang Rascals
Bats Goblin Gang Rascals Fireball The Log
Inferno Dragon Bats Goblin Gang Rascals Fireball
Mortar Bats Goblin Gang Rascals Fireball The Log
Fireball Bats Goblin Gang Mortar Rascals The Log
Inferno Dragon Goblin Gang Mortar Rascals
Goblin Gang Mortar Rascals Fireball The Log Inferno Dragon
Bats Goblin Gang Mortar Rascals Fireball
Mortar Fireball Bats Goblin Gang Rascals The Log
Mortar The Log Bats Rascals Fireball Inferno Dragon
Mortar Inferno Dragon
Goblin Gang Rascals Bats Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Fireball
Fireball Goblin Gang Mortar The Log Inferno Dragon
Goblin Gang Bats Rascals The Log
Goblin Gang Bats Rascals Fireball The Log
Goblin Gang Rascals Inferno Dragon
Fireball Bats Goblin Gang Rascals
Goblin Gang Rascals Bats Fireball
Rascals Inferno Dragon
Bats Mortar Fireball The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Rascals
Fireball The Log
Rascals Goblin Gang Fireball
Rascals Fireball
Goblin Gang Rascals Bats Mortar Fireball The Log Inferno Dragon
Bats Rascals Fireball The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Rascals The Log
Mortar Fireball The Log
Fireball The Log
Rascals Fireball The Log
Fireball Mortar The Log
Fireball Bats
Mortar The Log
Fireball The Log
Fireball The Log Mortar
Bats Goblin Gang Fireball
Mortar Fireball The Log
Fireball
Mortar Fireball The Log
Mortar Fireball
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball
Bats
Mortar Fireball The Log
Mortar Fireball The Log
Fireball The Log
Fireball
The Log
Mortar Fireball The Log
The Log Mortar Fireball
Inferno Dragon
Mortar Fireball The Log
Fireball Mortar The Log
Fireball Mortar The Log
Bats Fireball
Bats Fireball
Fireball
Mortar Fireball The Log
Fireball
Fireball The Log
Bats Goblin Gang Fireball
Fireball
The Log Fireball
Fireball Goblin Gang Rascals
The Log Mortar Fireball
Fireball
Bats Goblin Gang Rascals Fireball The Log
Bats Fireball
Mortar Fireball The Log

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