My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Valkyrie Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Barbarians Mega Minion Musketeer Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Barbarians Musketeer Valkyrie
The Log
Barbarians Musketeer Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Mega Minion Musketeer Valkyrie Hog Rider Inferno Dragon
Fireball
Barbarians Mega Minion Musketeer Hog Rider Inferno Dragon
Poison
Barbarians Mega Minion Musketeer
Lightning
Mega Minion Musketeer Valkyrie Inferno Dragon
Rocket
Barbarians Musketeer Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mega Minion Musketeer Valkyrie Hog Rider Inferno Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Mega Minion Musketeer

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Hog Rider Musketeer Valkyrie
Arrows
Zap Hog Rider Mega Minion
Barbarians
Hog Rider
Mega Minion
Zap Arrows Valkyrie
Musketeer
Valkyrie Hog Rider Zap
Valkyrie
Musketeer Hog Rider Zap Mega Minion
Hog Rider
Zap Arrows Musketeer Valkyrie Barbarians
Inferno Dragon

Defense Synergies 2 10

Zap
Mega Minion Arrows Barbarians Musketeer Valkyrie Inferno Dragon
Arrows
Zap Barbarians Mega Minion Valkyrie
Barbarians
Zap Arrows
Mega Minion
Zap Arrows Musketeer Valkyrie
Musketeer
Valkyrie Zap Mega Minion
Valkyrie
Musketeer Zap Arrows Mega Minion
Hog Rider
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Musketeer Valkyrie
Barbarians Inferno Dragon Zap Mega Minion Musketeer Valkyrie
Barbarians Mega Minion Musketeer Valkyrie Inferno Dragon
Barbarians Inferno Dragon Mega Minion Musketeer Valkyrie
Arrows Barbarians Valkyrie
Arrows Zap Mega Minion Musketeer Valkyrie
Mega Minion Musketeer Inferno Dragon Zap Arrows
Zap Arrows Barbarians Musketeer Valkyrie
Barbarians Inferno Dragon Musketeer
Barbarians Musketeer Valkyrie
Barbarians Valkyrie Zap Arrows Mega Minion Musketeer
Arrows Mega Minion Musketeer Inferno Dragon Zap
Barbarians Zap Musketeer Valkyrie
Valkyrie Zap Arrows Barbarians Mega Minion
Barbarians Inferno Dragon
Barbarians Zap Inferno Dragon
Barbarians Arrows Musketeer Valkyrie
Arrows Zap Barbarians Mega Minion Musketeer Valkyrie
Zap Arrows Valkyrie Barbarians Mega Minion Musketeer Inferno Dragon
Barbarians Musketeer Inferno Dragon
Valkyrie Arrows Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap
Zap Arrows Mega Minion Musketeer Valkyrie Inferno Dragon
Barbarians Zap Musketeer Valkyrie
Valkyrie Zap Barbarians Musketeer
Barbarians Musketeer Valkyrie Inferno Dragon
Arrows Zap Musketeer
Barbarians Mega Minion Musketeer Valkyrie
Barbarians Valkyrie Inferno Dragon
Zap Barbarians Mega Minion Valkyrie Inferno Dragon
Barbarians Mega Minion Musketeer Inferno Dragon
Inferno Dragon Barbarians Mega Minion Musketeer Valkyrie
Zap Arrows Barbarians Valkyrie
Barbarians Valkyrie
Barbarians Musketeer Valkyrie
Barbarians Zap Mega Minion Musketeer Valkyrie Inferno Dragon
Arrows Valkyrie Zap Barbarians Mega Minion Musketeer Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Zap Musketeer
Arrows
Arrows Barbarians Musketeer Valkyrie
Zap Arrows Valkyrie
Arrows Zap Mega Minion Musketeer
Arrows Musketeer
Arrows Zap
Arrows Zap
Musketeer
Zap Arrows Musketeer Valkyrie
Zap Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Zap Arrows Mega Minion Musketeer
Zap Arrows Valkyrie
Musketeer
Arrows
Musketeer
Zap Arrows Barbarians Musketeer
Zap Arrows Valkyrie
Mega Minion Inferno Dragon
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Mega Minion Musketeer
Mega Minion
Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Barbarians Musketeer
Zap Arrows Mega Minion Musketeer
Arrows
Mega Minion Musketeer Valkyrie
Arrows Zap Musketeer
Zap Arrows
Mega Minion Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer

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