My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower Executioner
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Executioner
Fireball
Goblin Gang Hog Rider Inferno Tower Executioner
Poison
Bats Goblin Gang Inferno Tower Executioner
Lightning
Inferno Tower Executioner
Rocket
Hog Rider Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Rocket Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Hog Rider Inferno Tower Executioner Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Hog Rider

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight
Arrows
Hog Rider Mega Knight
Goblin Gang
Hog Rider
Hog Rider
Bats Arrows Goblin Gang Rocket Executioner Mega Knight
Inferno Tower
Rocket
Hog Rider
Executioner
Hog Rider Mega Knight
Mega Knight
Bats Arrows Hog Rider Executioner

Defense Synergies 2 5

Bats
Inferno Tower Mega Knight
Arrows
Mega Knight Inferno Tower
Goblin Gang
Inferno Tower
Hog Rider
Inferno Tower
Goblin Gang Bats Arrows Mega Knight
Rocket
Executioner
Mega Knight
Mega Knight
Arrows Bats Inferno Tower Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Executioner
Inferno Tower Bats Goblin Gang Executioner Mega Knight
Goblin Gang Inferno Tower Rocket Mega Knight Bats Executioner
Inferno Tower Bats Goblin Gang Mega Knight
Arrows Rocket Mega Knight
Arrows Goblin Gang Bats Executioner Mega Knight
Bats Inferno Tower Rocket Arrows Goblin Gang Executioner
Rocket Arrows Inferno Tower Mega Knight
Inferno Tower Goblin Gang
Goblin Gang Inferno Tower Mega Knight
Bats Goblin Gang Executioner Arrows Mega Knight
Arrows Inferno Tower Executioner Bats Goblin Gang
Inferno Tower Mega Knight Bats Goblin Gang Rocket
Rocket Executioner Mega Knight Bats Arrows Goblin Gang
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Rocket Goblin Gang Mega Knight
Mega Knight Bats Arrows Goblin Gang Inferno Tower Executioner
Arrows Mega Knight Bats Goblin Gang Executioner
Arrows Executioner Bats Mega Knight
Inferno Tower
Goblin Gang Mega Knight Bats Arrows Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Inferno Tower
Arrows Goblin Gang Rocket Executioner Mega Knight
Goblin Gang Mega Knight Bats Inferno Tower Rocket
Goblin Gang Rocket Mega Knight Bats Inferno Tower
Inferno Tower Goblin Gang Executioner Mega Knight
Arrows Rocket Executioner Bats Goblin Gang
Goblin Gang Rocket Bats Inferno Tower
Inferno Tower Mega Knight
Rocket Mega Knight Bats Inferno Tower
Inferno Tower Goblin Gang
Mega Knight Bats Inferno Tower
Rocket Mega Knight Arrows
Rocket Mega Knight Goblin Gang Inferno Tower Executioner
Executioner Mega Knight
Goblin Gang Inferno Tower Bats Rocket Executioner
Bats Arrows Executioner Mega Knight Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Executioner
Rocket Arrows
Arrows Rocket
Rocket Executioner Arrows Mega Knight
Arrows Executioner Bats Rocket
Arrows Executioner
Arrows Executioner
Arrows
Rocket Bats Goblin Gang
Rocket Arrows
Arrows Rocket Executioner
Rocket Executioner
Arrows Rocket
Arrows
Rocket Arrows Executioner
Arrows Rocket Executioner Mega Knight
Arrows Rocket
Bats Rocket
Rocket Arrows Executioner Mega Knight
Rocket Arrows Mega Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Executioner Mega Knight
Arrows Executioner
Arrows Mega Knight
Rocket Arrows
Bats Arrows Executioner
Rocket Bats
Arrows Rocket Mega Knight
Rocket Arrows
Mega Knight
Rocket Arrows
Bats Goblin Gang Rocket
Rocket Arrows Executioner
Arrows
Goblin Gang Rocket Executioner Mega Knight
Arrows Executioner
Rocket Arrows
Executioner Mega Knight
Bats Goblin Gang Rocket
Bats Rocket Executioner
Rocket Executioner Mega Knight

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