My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Hog Rider
Giant Snowball
Spear Goblins Bats Goblin Gang Hog Rider
Zap
Spear Goblins Bats Goblin Gang Inferno Tower
Barbarian Barrel
Spear Goblins Goblin Gang Inferno Tower
The Log
Spear Goblins Goblin Gang Hog Rider
Earthquake
Spear Goblins Goblin Gang Hog Rider Inferno Tower
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Goblin Gang Hog Rider
Fireball
Goblin Gang Hog Rider Inferno Tower
Poison
Spear Goblins Bats Goblin Gang Inferno Tower
Lightning
Ice Golem Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Ice Golem Inferno Tower Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Ice Golem Goblin Gang Hog Rider Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Zap Ice Golem

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Hog Rider Zap Goblin Gang
Bats
Ice Golem Hog Rider Zap
Zap
Hog Rider Spear Goblins Bats Ice Golem
Goblin Gang
Ice Golem Hog Rider Spear Goblins
Ice Golem
Spear Goblins Bats Goblin Gang Hog Rider Zap
Hog Rider
Spear Goblins Bats Zap Goblin Gang Ice Golem Rocket
Inferno Tower
Rocket
Hog Rider

Defense Synergies 3 11

Spear Goblins
Ice Golem Bats Zap Goblin Gang Inferno Tower
Bats
Spear Goblins Zap Ice Golem Inferno Tower
Zap
Spear Goblins Bats Goblin Gang Ice Golem Inferno Tower
Goblin Gang
Inferno Tower Spear Goblins Zap Ice Golem
Ice Golem
Spear Goblins Inferno Tower Bats Zap Goblin Gang
Hog Rider
Inferno Tower
Goblin Gang Ice Golem Spear Goblins Bats Zap
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Zap Ice Golem Inferno Tower
Inferno Tower Bats Zap Goblin Gang
Goblin Gang Inferno Tower Rocket Bats
Inferno Tower Bats Goblin Gang
Rocket
Goblin Gang Spear Goblins Bats Zap
Bats Inferno Tower Rocket Spear Goblins Zap Goblin Gang
Rocket Zap Ice Golem Inferno Tower
Inferno Tower Goblin Gang
Goblin Gang Spear Goblins Ice Golem Inferno Tower
Bats Goblin Gang Spear Goblins Zap Ice Golem
Inferno Tower Spear Goblins Bats Zap Goblin Gang
Inferno Tower Bats Zap Goblin Gang Rocket
Rocket Bats Zap Goblin Gang
Inferno Tower Goblin Gang
Inferno Tower Rocket Zap Goblin Gang
Bats Goblin Gang Inferno Tower
Spear Goblins Bats Zap Goblin Gang
Zap Spear Goblins Bats Ice Golem
Inferno Tower
Goblin Gang Spear Goblins Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap Ice Golem Inferno Tower
Zap Goblin Gang Ice Golem Rocket
Goblin Gang Spear Goblins Bats Zap Ice Golem Inferno Tower Rocket
Goblin Gang Rocket Bats Zap Ice Golem Inferno Tower
Inferno Tower Goblin Gang
Rocket Bats Zap Goblin Gang Ice Golem
Goblin Gang Rocket Spear Goblins Bats Ice Golem Inferno Tower
Inferno Tower
Zap Rocket Spear Goblins Bats Ice Golem Inferno Tower
Inferno Tower Goblin Gang
Bats Inferno Tower
Rocket Zap
Rocket Goblin Gang Ice Golem Inferno Tower
Goblin Gang Inferno Tower Spear Goblins Bats Zap Ice Golem Rocket
Bats Zap Ice Golem Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket
Zap
Rocket
Ice Golem Rocket
Rocket Zap
Spear Goblins Bats Zap Ice Golem Rocket
Zap Ice Golem
Zap
Rocket Bats Goblin Gang
Rocket Zap
Zap Rocket
Rocket Ice Golem
Rocket
Zap Ice Golem
Rocket Spear Goblins Zap
Rocket
Rocket
Bats Rocket
Rocket Zap
Rocket Zap
Rocket
Rocket
Rocket
Rocket Zap
Zap Ice Golem
Zap
Zap
Rocket Zap
Bats Zap Ice Golem
Zap Rocket Bats
Zap Rocket
Zap Rocket
Rocket
Zap Spear Goblins Bats Goblin Gang Rocket
Rocket Zap
Goblin Gang Rocket
Zap Ice Golem
Rocket Zap
Zap Bats Goblin Gang Rocket
Bats Zap Rocket
Zap Rocket

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