My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider Baby Dragon
Zap
Inferno Tower Dark Prince
Barbarian Barrel
Inferno Tower Dark Prince Ice Wizard Electro Wizard
The Log
Hog Rider Dark Prince
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Hog Rider Baby Dragon Dark Prince Ice Wizard Electro Wizard
Fireball
Hog Rider Inferno Tower Baby Dragon Ice Wizard Electro Wizard
Poison
Inferno Tower Ice Wizard Electro Wizard
Lightning
Inferno Tower Baby Dragon Dark Prince Ice Wizard Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon Dark Prince Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Hog Rider Baby Dragon Dark Prince Electro Wizard Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Ice Wizard Hog Rider Baby Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Baby Dragon Dark Prince Electro Wizard Mega Knight
Inferno Tower
Baby Dragon
Hog Rider Dark Prince Ice Wizard Electro Wizard Mega Knight
Dark Prince
Hog Rider Baby Dragon Ice Wizard Electro Wizard
The Log
Hog Rider Mega Knight
Ice Wizard
Baby Dragon Dark Prince
Electro Wizard
Hog Rider Baby Dragon Dark Prince Mega Knight
Mega Knight
Hog Rider Baby Dragon The Log Electro Wizard

Defense Synergies 3 15

Hog Rider
Inferno Tower
The Log Electro Wizard Baby Dragon Dark Prince Ice Wizard Mega Knight
Baby Dragon
Ice Wizard Inferno Tower Dark Prince The Log Mega Knight
Dark Prince
Inferno Tower Baby Dragon The Log Ice Wizard Electro Wizard
The Log
Inferno Tower Baby Dragon Dark Prince Ice Wizard Electro Wizard Mega Knight
Ice Wizard
Baby Dragon Inferno Tower Dark Prince The Log Mega Knight
Electro Wizard
Inferno Tower Dark Prince The Log Mega Knight
Mega Knight
Inferno Tower Baby Dragon The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Baby Dragon The Log Electro Wizard
Inferno Tower Dark Prince The Log Ice Wizard Electro Wizard Mega Knight
Inferno Tower Mega Knight Dark Prince Ice Wizard Electro Wizard
Inferno Tower Dark Prince Ice Wizard Electro Wizard Mega Knight
Dark Prince The Log Mega Knight
The Log Baby Dragon Dark Prince Ice Wizard Electro Wizard Mega Knight
Inferno Tower Electro Wizard Baby Dragon Ice Wizard
Inferno Tower Baby Dragon The Log Electro Wizard Mega Knight
Inferno Tower Ice Wizard
Inferno Tower Dark Prince Ice Wizard Electro Wizard Mega Knight
Ice Wizard Electro Wizard Baby Dragon Dark Prince The Log Mega Knight
Inferno Tower Baby Dragon Ice Wizard Electro Wizard
Inferno Tower Mega Knight Dark Prince The Log Ice Wizard Electro Wizard
Mega Knight Baby Dragon Dark Prince The Log Electro Wizard
Inferno Tower Electro Wizard Mega Knight
Inferno Tower The Log Electro Wizard Mega Knight
Mega Knight Inferno Tower Dark Prince Electro Wizard
Mega Knight Baby Dragon Dark Prince The Log Ice Wizard Electro Wizard
Baby Dragon The Log Dark Prince Ice Wizard Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Dark Prince Mega Knight Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Dark Prince Electro Wizard
Electro Wizard Baby Dragon The Log Mega Knight
Mega Knight Inferno Tower Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Inferno Tower The Log Electro Wizard
Inferno Tower Dark Prince Mega Knight
Baby Dragon Ice Wizard Electro Wizard
Dark Prince Inferno Tower Ice Wizard Electro Wizard
Inferno Tower Mega Knight Dark Prince
Electro Wizard Mega Knight Inferno Tower Baby Dragon Dark Prince The Log
Inferno Tower
Mega Knight Inferno Tower Dark Prince
Mega Knight Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Inferno Tower
Baby Dragon Mega Knight
Inferno Tower Electro Wizard Baby Dragon Dark Prince The Log
Mega Knight Inferno Tower Baby Dragon Dark Prince The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Ice Wizard Electro Wizard
Baby Dragon The Log
Dark Prince The Log
Baby Dragon Dark Prince The Log Mega Knight
Baby Dragon Ice Wizard
Baby Dragon The Log
The Log Baby Dragon Ice Wizard
The Log
Electro Wizard
Dark Prince The Log Electro Wizard
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log Mega Knight
Baby Dragon Dark Prince The Log Electro Wizard Mega Knight
Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
The Log Baby Dragon Dark Prince Ice Wizard Mega Knight
The Log Baby Dragon Ice Wizard Electro Wizard
Baby Dragon The Log Mega Knight
Baby Dragon The Log
Baby Dragon Ice Wizard Electro Wizard
Electro Wizard
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Dark Prince
Baby Dragon Ice Wizard Electro Wizard
The Log
Baby Dragon Dark Prince Electro Wizard Mega Knight
The Log Baby Dragon
Dark Prince Mega Knight
Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon Dark Prince The Log Electro Wizard Mega Knight

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