My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant Skeleton
Giant Snowball
Minions Hog Rider
Zap
Minions
Barbarian Barrel
Giant Skeleton Ice Wizard
The Log
Mini P.E.K.K.A Hog Rider Giant Skeleton
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider Giant Skeleton Ice Wizard
Fireball
Minions Hog Rider Ice Wizard
Poison
Minions Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Ice Wizard Fireball Mini P.E.K.K.A Hog Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Ice Wizard

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Minions Mini P.E.K.K.A Giant Skeleton The Log Ice Wizard
Minions
Hog Rider Zap Mini P.E.K.K.A Giant Skeleton
Fireball
Zap Hog Rider The Log
Mini P.E.K.K.A
Zap Minions Hog Rider Giant Skeleton The Log Ice Wizard
Hog Rider
Zap Minions Fireball The Log Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Zap Minions Mini P.E.K.K.A Hog Rider The Log Ice Wizard
The Log
Hog Rider Zap Fireball Mini P.E.K.K.A Giant Skeleton
Ice Wizard
Zap Mini P.E.K.K.A Giant Skeleton

Defense Synergies 4 13

Zap
Fireball Mini P.E.K.K.A Minions Giant Skeleton The Log Ice Wizard
Minions
Zap Giant Skeleton The Log Ice Wizard
Fireball
Zap The Log Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap The Log Fireball Ice Wizard
Hog Rider
Giant Skeleton
Zap Minions The Log Ice Wizard
The Log
Fireball Mini P.E.K.K.A Zap Minions Giant Skeleton Ice Wizard
Ice Wizard
Zap Minions Fireball Mini P.E.K.K.A Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball The Log
Mini P.E.K.K.A Zap Minions The Log Ice Wizard
Mini P.E.K.K.A Minions Giant Skeleton Ice Wizard
Mini P.E.K.K.A Minions Ice Wizard
Fireball Mini P.E.K.K.A Giant Skeleton The Log
Fireball The Log Zap Minions Ice Wizard
Minions Zap Fireball Ice Wizard
Zap Fireball Giant Skeleton The Log
Mini P.E.K.K.A Minions Ice Wizard
Mini P.E.K.K.A Giant Skeleton Ice Wizard
Minions Ice Wizard Zap Fireball Giant Skeleton The Log
Minions Zap Fireball Ice Wizard
Mini P.E.K.K.A Zap Minions Fireball Giant Skeleton The Log Ice Wizard
Fireball Zap Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Minions Fireball Mini P.E.K.K.A
Fireball Zap Minions The Log Ice Wizard
Zap The Log Minions Fireball Giant Skeleton Ice Wizard
Mini P.E.K.K.A
Minions Fireball Mini P.E.K.K.A Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Giant Skeleton
Fireball Zap Mini P.E.K.K.A The Log
Giant Skeleton Zap Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Giant Skeleton Zap Fireball The Log
Giant Skeleton Mini P.E.K.K.A
Fireball Zap Minions Ice Wizard
Mini P.E.K.K.A Minions Fireball Giant Skeleton Ice Wizard
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Minions Fireball Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A Giant Skeleton
Zap Fireball Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Fireball
Fireball
Zap Minions Fireball Mini P.E.K.K.A Giant Skeleton The Log
Minions Zap Fireball Mini P.E.K.K.A Giant Skeleton The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball Zap The Log Ice Wizard
Fireball Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball Zap The Log
Fireball Zap Minions Ice Wizard
The Log
Fireball The Log Zap Ice Wizard
Fireball The Log Zap
Minions Fireball Mini P.E.K.K.A
Zap Fireball The Log
Fireball Zap
Fireball The Log
Minions Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Zap Fireball The Log
Minions Fireball Giant Skeleton The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Ice Wizard
Fireball The Log Zap Ice Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Ice Wizard
Zap Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball
Giant Skeleton
Fireball The Log
Zap Minions Fireball
Fireball Zap Ice Wizard
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Zap Fireball
Zap Fireball Giant Skeleton
Zap Minions Fireball Giant Skeleton The Log
Zap Fireball
Zap Fireball Giant Skeleton The Log

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