My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bowler Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Barbarians Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Barbarians Hog Rider Princess
Zap
Cannon Goblin Gang Princess
Barbarian Barrel
Ice Spirit Cannon Goblin Gang Barbarians Princess
The Log
Ice Spirit Cannon Goblin Gang Barbarians Hog Rider Princess
Earthquake
Cannon Goblin Gang Barbarians Hog Rider
Arrows
Ice Spirit Goblin Gang Princess
Royal Delivery
Ice Spirit Goblin Gang Barbarians Hog Rider Bowler Princess
Fireball
Cannon Goblin Gang Barbarians Hog Rider Bowler Princess
Poison
Cannon Goblin Gang Barbarians Princess
Lightning
Cannon Bowler
Rocket
Barbarians Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Bowler Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bowler Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Cannon Goblin Gang Princess Hog Rider Barbarians Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Cannon Goblin Gang

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Barbarians Bowler Princess
Zap
Ice Spirit Hog Rider Bowler Princess
Cannon
Goblin Gang
Hog Rider Bowler Princess
Barbarians
Ice Spirit Hog Rider
Hog Rider
Ice Spirit Zap Goblin Gang Barbarians Bowler Princess
Bowler
Ice Spirit Zap Goblin Gang Hog Rider Princess
Princess
Ice Spirit Zap Goblin Gang Hog Rider Bowler

Defense Synergies 3 13

Ice Spirit
Zap Goblin Gang Cannon Barbarians Bowler Princess
Zap
Ice Spirit Cannon Goblin Gang Barbarians Bowler Princess
Cannon
Zap Ice Spirit Goblin Gang Bowler Princess
Goblin Gang
Ice Spirit Zap Cannon Barbarians Princess
Barbarians
Ice Spirit Zap Goblin Gang
Hog Rider
Bowler
Ice Spirit Zap Cannon
Princess
Ice Spirit Zap Cannon Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Cannon
Barbarians Ice Spirit Zap Cannon Goblin Gang
Cannon Goblin Gang Barbarians Bowler
Cannon Barbarians Goblin Gang Bowler
Barbarians Bowler Princess
Goblin Gang Bowler Zap Cannon
Ice Spirit Zap Cannon Goblin Gang Princess
Bowler Zap Cannon Barbarians
Cannon Barbarians Goblin Gang Princess
Goblin Gang Ice Spirit Cannon Barbarians Bowler
Goblin Gang Barbarians Zap Cannon Bowler Princess
Zap Goblin Gang Princess
Cannon Barbarians Bowler Ice Spirit Zap Goblin Gang
Bowler Ice Spirit Zap Cannon Goblin Gang Barbarians Princess
Barbarians Cannon Goblin Gang
Barbarians Ice Spirit Zap Cannon Goblin Gang Bowler
Barbarians Cannon Goblin Gang Bowler
Ice Spirit Cannon Zap Goblin Gang Barbarians Bowler
Zap Ice Spirit Cannon Barbarians Bowler Princess
Barbarians Cannon
Goblin Gang Bowler Cannon Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Bowler
Zap Goblin Gang Bowler
Goblin Gang Barbarians Ice Spirit Zap Bowler
Goblin Gang Bowler Zap Barbarians
Barbarians Cannon Goblin Gang Bowler
Ice Spirit Zap Goblin Gang Princess
Goblin Gang Barbarians Bowler
Barbarians
Zap Ice Spirit Barbarians
Cannon Goblin Gang Barbarians
Barbarians Bowler
Zap Barbarians Bowler
Barbarians Bowler Cannon Goblin Gang
Cannon Barbarians Bowler Princess
Goblin Gang Barbarians Ice Spirit Zap Bowler
Bowler Zap Cannon Barbarians Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Bowler Princess
Barbarians
Zap Bowler
Ice Spirit Zap Princess
Bowler Princess
Ice Spirit Zap Bowler Princess
Zap
Goblin Gang Bowler
Zap Bowler Princess
Zap Princess
Bowler Princess
Princess
Princess Zap
Zap Bowler Princess
Bowler Princess
Zap Bowler Princess
Zap Bowler Princess
Bowler
Princess
Bowler
Zap Barbarians
Zap Ice Spirit Bowler Princess
Zap Bowler Princess
Zap Bowler Princess
Zap
Zap Princess
Zap Ice Spirit
Bowler
Zap
Zap Ice Spirit Princess
Bowler Princess
Zap Ice Spirit Goblin Gang Barbarians Princess
Zap Princess
Goblin Gang Bowler Princess
Zap Bowler Princess
Zap
Zap Ice Spirit Goblin Gang Bowler Princess
Zap Princess
Zap Bowler Princess

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