My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Musketeer Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Ice Spirit Barbarians Musketeer Inferno Tower
The Log
Ice Spirit Barbarians Musketeer Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Barbarians Musketeer Hog Rider
Fireball
Barbarians Musketeer Hog Rider Inferno Tower
Poison
Barbarians Musketeer Inferno Tower
Lightning
Musketeer Inferno Tower
Rocket
Barbarians Musketeer Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Fireball Musketeer Hog Rider Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap The Log Fireball

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Barbarians Musketeer
Zap
Ice Spirit Fireball Hog Rider Musketeer The Log
Barbarians
Ice Spirit Hog Rider
Fireball
Zap Hog Rider The Log
Musketeer
Hog Rider Ice Spirit Zap The Log
Hog Rider
Ice Spirit Zap Fireball Musketeer The Log Barbarians
Inferno Tower
The Log
Hog Rider Zap Fireball Musketeer

Defense Synergies 7 10

Ice Spirit
Zap Musketeer Inferno Tower Barbarians Fireball The Log
Zap
Ice Spirit Fireball Barbarians Musketeer Inferno Tower The Log
Barbarians
Ice Spirit Zap
Fireball
Zap The Log Ice Spirit Musketeer Inferno Tower
Musketeer
Ice Spirit The Log Zap Fireball Inferno Tower
Hog Rider
Inferno Tower
Ice Spirit The Log Zap Fireball Musketeer
The Log
Fireball Musketeer Inferno Tower Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Inferno Tower The Log
Barbarians Inferno Tower Ice Spirit Zap Musketeer The Log
Barbarians Inferno Tower Musketeer
Barbarians Inferno Tower Musketeer
Barbarians Fireball The Log
Fireball The Log Zap Musketeer
Musketeer Inferno Tower Ice Spirit Zap Fireball
Zap Barbarians Fireball Musketeer Inferno Tower The Log
Barbarians Inferno Tower Musketeer
Ice Spirit Barbarians Musketeer Inferno Tower
Barbarians Zap Fireball Musketeer The Log
Musketeer Inferno Tower Zap Fireball
Barbarians Inferno Tower Ice Spirit Zap Fireball Musketeer The Log
Fireball Ice Spirit Zap Barbarians The Log
Barbarians Inferno Tower
Barbarians Inferno Tower Ice Spirit Zap Fireball The Log
Barbarians Fireball Musketeer Inferno Tower
Ice Spirit Fireball Zap Barbarians Musketeer The Log
Zap The Log Ice Spirit Barbarians Fireball Musketeer
Barbarians Musketeer Inferno Tower
Barbarians Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Inferno Tower
Fireball Zap Musketeer The Log
Barbarians Ice Spirit Zap Musketeer Inferno Tower The Log
Zap Barbarians Fireball Musketeer Inferno Tower The Log
Barbarians Inferno Tower Musketeer
Fireball Ice Spirit Zap Musketeer
Barbarians Fireball Musketeer Inferno Tower
Inferno Tower Barbarians
Zap Ice Spirit Barbarians Fireball Inferno Tower The Log
Inferno Tower Barbarians Musketeer
Barbarians Musketeer Inferno Tower
Zap Barbarians Fireball The Log
Barbarians Fireball Inferno Tower
Barbarians Fireball Musketeer
Barbarians Inferno Tower Ice Spirit Zap Fireball Musketeer The Log
Zap Barbarians Fireball Musketeer Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log
Fireball The Log
Barbarians Fireball Musketeer The Log
Fireball Zap The Log
Fireball Ice Spirit Zap Musketeer
Musketeer The Log
Fireball The Log Ice Spirit Zap
Fireball The Log Zap
Fireball Musketeer
Zap Fireball Musketeer The Log
Fireball Zap Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Zap Fireball Musketeer The Log
Zap Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Barbarians Fireball Musketeer The Log
Zap The Log Ice Spirit Fireball
Fireball The Log Zap Musketeer
Fireball Zap Musketeer The Log
Fireball Zap Musketeer The Log
Zap Fireball Musketeer
Zap Ice Spirit Fireball Musketeer
Fireball
Zap Fireball Musketeer The Log
Zap Ice Spirit Fireball
Fireball The Log
Zap Ice Spirit Barbarians Fireball Musketeer
Fireball Zap Musketeer
The Log Fireball
Fireball Musketeer
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Ice Spirit Fireball Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer The Log

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