My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Mega Minion Hog Rider
Zap
Bats
Barbarian Barrel
Ice Spirit Elite Barbarians
The Log
Ice Spirit Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Elite Barbarians Mega Minion Hog Rider
Fireball
Elite Barbarians Mega Minion Hog Rider
Poison
Bats Mega Minion
Lightning
Elite Barbarians Mega Minion
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap The Log Mega Minion Fireball Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Zap The Log

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Bats Elite Barbarians Mega Minion
Bats
Hog Rider Ice Spirit Zap Elite Barbarians Mega Minion
Zap
Ice Spirit Elite Barbarians Mega Minion Fireball Hog Rider Bats The Log
Elite Barbarians
Zap Ice Spirit Bats Fireball Hog Rider The Log
Mega Minion
Zap Ice Spirit Bats Fireball
Fireball
Zap Hog Rider Elite Barbarians Mega Minion The Log
Hog Rider
Ice Spirit Bats Zap Fireball The Log Elite Barbarians
The Log
Hog Rider Zap Elite Barbarians Fireball

Defense Synergies 4 12

Ice Spirit
Zap Bats Elite Barbarians Mega Minion Fireball The Log
Bats
Ice Spirit Zap The Log
Zap
Ice Spirit Mega Minion Fireball Bats Elite Barbarians The Log
Elite Barbarians
Ice Spirit Zap Mega Minion The Log
Mega Minion
Zap Ice Spirit Elite Barbarians The Log
Fireball
Zap The Log Ice Spirit
Hog Rider
The Log
Fireball Ice Spirit Bats Zap Elite Barbarians Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball The Log
Elite Barbarians Ice Spirit Bats Zap Mega Minion The Log
Bats Elite Barbarians Mega Minion
Elite Barbarians Bats Mega Minion
Elite Barbarians Fireball The Log
Fireball The Log Bats Zap Mega Minion
Bats Mega Minion Ice Spirit Zap Fireball
Zap Fireball The Log
Elite Barbarians
Elite Barbarians Ice Spirit
Bats Zap Mega Minion Fireball The Log
Mega Minion Bats Zap Fireball
Ice Spirit Bats Zap Elite Barbarians Fireball The Log
Fireball Ice Spirit Bats Zap Mega Minion The Log
Elite Barbarians
Ice Spirit Zap Elite Barbarians Fireball The Log
Bats Elite Barbarians Fireball
Ice Spirit Fireball Bats Zap Elite Barbarians Mega Minion The Log
Zap The Log Ice Spirit Bats Mega Minion Fireball
Elite Barbarians
Bats Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Mega Minion The Log
Ice Spirit Bats Zap Elite Barbarians The Log
Bats Zap Elite Barbarians Fireball The Log
Elite Barbarians
Fireball Ice Spirit Bats Zap
Bats Elite Barbarians Mega Minion Fireball
Elite Barbarians
Zap Ice Spirit Bats Elite Barbarians Mega Minion Fireball The Log
Mega Minion
Bats Elite Barbarians Mega Minion
Zap Elite Barbarians Fireball The Log
Elite Barbarians Fireball
Fireball
Elite Barbarians Ice Spirit Bats Zap Mega Minion Fireball The Log
Bats Zap Elite Barbarians Mega Minion Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Ice Spirit Bats Zap Mega Minion
The Log
Fireball The Log Ice Spirit Zap
Fireball The Log Zap
Bats Elite Barbarians Fireball
Zap Fireball The Log
Fireball Zap
Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Bats
Zap Mega Minion Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Ice Spirit Fireball
Mega Minion
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Elite Barbarians Bats Zap Fireball
Zap Ice Spirit Bats Mega Minion Fireball
Elite Barbarians Mega Minion Fireball
Zap Fireball The Log
Zap Ice Spirit Fireball
Fireball The Log
Zap Ice Spirit Bats Fireball
Fireball Zap Mega Minion
The Log Fireball
Fireball Mega Minion
The Log Zap Fireball
Zap Fireball
Elite Barbarians Mega Minion
Zap Ice Spirit Bats Elite Barbarians Fireball The Log
Bats Zap Fireball
Zap Fireball The Log

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