My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Mortar Inferno Tower
Barbarian Barrel
Ice Spirit Mortar Barbarians Inferno Tower Ice Wizard
The Log
Ice Spirit Barbarians Hog Rider
Earthquake
Mortar Barbarians Hog Rider Inferno Tower
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Barbarians Hog Rider Ice Wizard
Fireball
Mortar Barbarians Hog Rider Inferno Tower Ice Wizard
Poison
Mortar Barbarians Inferno Tower Ice Wizard
Lightning
Mortar Inferno Tower Ice Wizard
Rocket
Mortar Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mortar Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Ice Wizard Mortar Fireball Hog Rider Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Arrows Ice Wizard Mortar

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Mortar Barbarians
Arrows
Fireball Hog Rider Mortar
Mortar
Ice Spirit Arrows Fireball Hog Rider
Barbarians
Ice Spirit Hog Rider
Fireball
Arrows Hog Rider Mortar
Hog Rider
Ice Spirit Arrows Fireball Mortar Barbarians
Inferno Tower
Ice Wizard

Defense Synergies 1 15

Ice Spirit
Inferno Tower Mortar Barbarians Fireball Ice Wizard
Arrows
Mortar Barbarians Fireball Inferno Tower Ice Wizard
Mortar
Ice Spirit Arrows Fireball Inferno Tower Ice Wizard
Barbarians
Ice Spirit Arrows
Fireball
Ice Spirit Arrows Mortar Inferno Tower Ice Wizard
Hog Rider
Inferno Tower
Ice Spirit Arrows Mortar Fireball Ice Wizard
Ice Wizard
Ice Spirit Arrows Mortar Fireball Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Inferno Tower
Barbarians Inferno Tower Ice Spirit Mortar Ice Wizard
Mortar Barbarians Inferno Tower Ice Wizard
Barbarians Inferno Tower Mortar Ice Wizard
Arrows Barbarians Fireball
Arrows Fireball Ice Wizard
Inferno Tower Ice Spirit Arrows Mortar Fireball Ice Wizard
Arrows Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Mortar Ice Wizard
Ice Spirit Barbarians Inferno Tower Ice Wizard
Barbarians Ice Wizard Arrows Fireball
Arrows Inferno Tower Fireball Ice Wizard
Mortar Barbarians Inferno Tower Ice Spirit Fireball Ice Wizard
Fireball Ice Spirit Arrows Mortar Barbarians
Barbarians Inferno Tower Mortar
Barbarians Inferno Tower Ice Spirit Mortar Fireball
Barbarians Arrows Mortar Fireball Inferno Tower
Ice Spirit Arrows Mortar Fireball Barbarians Ice Wizard
Arrows Mortar Ice Spirit Barbarians Fireball Ice Wizard
Barbarians Mortar Inferno Tower
Arrows Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Inferno Tower
Fireball Arrows Mortar
Barbarians Ice Spirit Inferno Tower
Barbarians Fireball Inferno Tower
Barbarians Inferno Tower
Arrows Fireball Ice Spirit Ice Wizard
Barbarians Fireball Inferno Tower Ice Wizard
Inferno Tower Barbarians
Ice Spirit Mortar Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Barbarians Inferno Tower
Arrows Barbarians Fireball
Barbarians Fireball Inferno Tower
Barbarians Fireball
Barbarians Inferno Tower Ice Spirit Mortar Fireball
Arrows Barbarians Fireball Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar
Arrows Mortar Fireball Ice Wizard
Arrows Fireball
Arrows Barbarians Fireball
Fireball Arrows Mortar
Arrows Fireball Ice Spirit Ice Wizard
Arrows Mortar
Arrows Fireball Ice Spirit Ice Wizard
Arrows Fireball Mortar
Fireball
Arrows Mortar Fireball
Fireball Arrows
Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Fireball
Arrows Fireball
Arrows Mortar Barbarians Fireball
Arrows Ice Spirit Mortar Fireball Ice Wizard
Arrows Mortar Fireball Ice Wizard
Fireball Arrows Mortar
Fireball Arrows Mortar
Arrows Fireball Ice Wizard
Ice Spirit Fireball
Fireball
Arrows Mortar Fireball
Ice Spirit Arrows Fireball
Arrows Fireball
Ice Spirit Barbarians Fireball
Fireball Arrows Ice Wizard
Arrows Fireball
Fireball
Arrows Mortar Fireball
Arrows Fireball
Ice Spirit Fireball
Fireball
Mortar Fireball

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