My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel
Giant Snowball
Minions Barbarians Hog Rider Goblin Barrel
Zap
Minions Goblin Barrel
Barbarian Barrel
Ice Spirit Barbarians Goblin Barrel Ice Wizard
The Log
Ice Spirit Barbarians Hog Rider Goblin Barrel
Earthquake
Barbarians Hog Rider Goblin Barrel
Arrows
Ice Spirit Minions Goblin Barrel
Royal Delivery
Ice Spirit Minions Barbarians Hog Rider Goblin Barrel Ice Wizard
Fireball
Minions Barbarians Hog Rider Goblin Barrel Ice Wizard
Poison
Minions Barbarians Ice Wizard
Lightning
Ice Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Barbarians Fireball Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Minions Goblin Barrel Ice Wizard Fireball Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Minions Goblin Barrel

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Hog Rider Goblin Barrel Barbarians
Zap
Ice Spirit Fireball Hog Rider Minions Ice Wizard
Minions
Ice Spirit Hog Rider Zap
Barbarians
Ice Spirit Hog Rider
Fireball
Zap Hog Rider
Hog Rider
Ice Spirit Zap Minions Fireball Barbarians Goblin Barrel
Goblin Barrel
Ice Spirit Hog Rider Ice Wizard
Ice Wizard
Zap Goblin Barrel

Defense Synergies 2 9

Ice Spirit
Zap Minions Barbarians Fireball Ice Wizard
Zap
Ice Spirit Fireball Minions Barbarians Ice Wizard
Minions
Ice Spirit Zap Ice Wizard
Barbarians
Ice Spirit Zap
Fireball
Zap Ice Spirit Ice Wizard
Hog Rider
Goblin Barrel
Ice Wizard
Ice Spirit Zap Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Barbarians Ice Spirit Zap Minions Ice Wizard
Barbarians Minions Ice Wizard
Barbarians Minions Ice Wizard
Barbarians Fireball
Fireball Zap Minions Ice Wizard
Minions Ice Spirit Zap Fireball Ice Wizard
Zap Barbarians Fireball
Barbarians Minions Ice Wizard
Ice Spirit Barbarians Ice Wizard
Minions Barbarians Ice Wizard Zap Fireball
Minions Zap Fireball Ice Wizard
Barbarians Ice Spirit Zap Minions Fireball Ice Wizard
Fireball Ice Spirit Zap Minions Barbarians
Barbarians
Barbarians Ice Spirit Zap Fireball
Barbarians Minions Fireball
Ice Spirit Fireball Zap Minions Barbarians Ice Wizard
Zap Ice Spirit Minions Barbarians Fireball Ice Wizard
Barbarians
Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball
Fireball Zap
Barbarians Ice Spirit Zap Minions
Zap Barbarians Fireball
Barbarians
Fireball Ice Spirit Zap Minions Ice Wizard
Minions Barbarians Fireball Ice Wizard
Barbarians
Zap Ice Spirit Minions Barbarians Fireball
Barbarians
Minions Barbarians
Zap Barbarians Fireball
Barbarians Fireball
Barbarians Fireball
Barbarians Ice Spirit Zap Minions Fireball
Minions Zap Barbarians Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Barbarians Fireball
Fireball Zap
Fireball Ice Spirit Zap Minions Ice Wizard
Fireball Ice Spirit Zap Ice Wizard
Fireball Zap
Minions Fireball
Zap Fireball
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Barbarians Fireball
Zap Ice Spirit Fireball Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Zap Fireball Ice Wizard
Zap Ice Spirit Minions Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Minions Barbarians Fireball
Fireball Zap Ice Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball
Zap Ice Spirit Minions Fireball
Zap Fireball
Zap Fireball

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