My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Wizard Electro Wizard
The Log
Skeletons Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider Ice Wizard Electro Wizard
Fireball
Hog Rider Ice Wizard Electro Wizard
Poison
Ice Wizard Electro Wizard
Lightning
Ice Golem Ice Wizard Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Tornado Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Tornado Ice Wizard Hog Rider Poison Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Golem
Hog Rider Electro Wizard
Hog Rider
Ice Golem The Log Tornado Poison Electro Wizard
Tornado
Hog Rider Poison The Log Ice Wizard
Poison
Hog Rider Tornado The Log
The Log
Hog Rider Tornado Poison
Ice Wizard
Tornado
Electro Wizard
Ice Golem Hog Rider

Defense Synergies 1 19

Skeletons
Ice Golem Tornado Poison The Log Ice Wizard Electro Wizard
Ice Golem
Skeletons Tornado Poison The Log Ice Wizard Electro Wizard
Hog Rider
Tornado
Ice Wizard Skeletons Ice Golem Poison The Log Electro Wizard
Poison
Skeletons Ice Golem Tornado The Log Ice Wizard Electro Wizard
The Log
Skeletons Ice Golem Tornado Poison Ice Wizard Electro Wizard
Ice Wizard
Tornado Skeletons Ice Golem Poison The Log
Electro Wizard
Skeletons Ice Golem Tornado Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem The Log Electro Wizard
Skeletons The Log Ice Wizard Electro Wizard
Tornado Skeletons Ice Wizard Electro Wizard
Skeletons Ice Wizard Electro Wizard
Tornado Poison The Log
Tornado The Log Skeletons Ice Wizard Electro Wizard
Tornado Electro Wizard Poison Ice Wizard
Ice Golem Poison The Log Electro Wizard
Skeletons Tornado Ice Wizard
Tornado Skeletons Ice Golem Ice Wizard Electro Wizard
Poison Ice Wizard Electro Wizard Skeletons Ice Golem Tornado The Log
Tornado Poison Ice Wizard Electro Wizard
Skeletons The Log Ice Wizard Electro Wizard
Tornado Poison The Log Electro Wizard
Electro Wizard
Tornado The Log Electro Wizard
Skeletons Tornado Poison Electro Wizard
Tornado The Log Ice Wizard Electro Wizard
Tornado Poison The Log Ice Golem Ice Wizard Electro Wizard
Tornado Electro Wizard
Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Electro Wizard
Poison Electro Wizard Ice Golem The Log
Skeletons Ice Golem The Log Electro Wizard
Ice Golem Tornado The Log Electro Wizard
Skeletons
Poison Skeletons Ice Golem Tornado Ice Wizard Electro Wizard
Skeletons Ice Golem Ice Wizard Electro Wizard
Electro Wizard Skeletons Ice Golem Tornado Poison The Log
Skeletons
Tornado Poison The Log Electro Wizard
Skeletons Ice Golem
Electro Wizard Skeletons Ice Golem Tornado Poison The Log
Poison Ice Golem The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem The Log
Poison Tornado The Log Ice Wizard Electro Wizard
Poison The Log
Ice Golem Poison The Log
Poison The Log
Poison Ice Golem Tornado Ice Wizard
Tornado Poison The Log
Poison The Log Ice Golem Tornado Ice Wizard
Poison The Log Tornado
Tornado Poison Electro Wizard
Poison Tornado The Log Electro Wizard
Poison Tornado
Poison Ice Golem The Log
Poison
Ice Golem Poison The Log
Poison The Log
Poison The Log
Tornado Poison
Poison The Log Electro Wizard
Tornado Poison The Log
Poison The Log
Tornado Poison
Tornado The Log
Poison The Log
Ice Golem Tornado Poison The Log Ice Wizard
Poison The Log Tornado Ice Wizard Electro Wizard
Tornado Poison The Log
Poison Tornado The Log
Poison Ice Golem Tornado Ice Wizard Electro Wizard
Electro Wizard Poison
Poison The Log
Poison Electro Wizard
Poison The Log
Electro Wizard
Poison Tornado Ice Wizard Electro Wizard
The Log
Poison Electro Wizard
The Log Ice Golem Poison
Tornado Poison
Tornado Poison The Log Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado The Log Electro Wizard

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