My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tesla Ice Golem Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Bats Archers Hog Rider
Zap
Bats Archers
Barbarian Barrel
Archers Tesla Valkyrie
The Log
Archers Hog Rider
Earthquake
Archers Tesla Hog Rider
Arrows
Bats Archers
Royal Delivery
Bats Archers Valkyrie Hog Rider
Fireball
Archers Tesla Hog Rider
Poison
Bats Archers
Lightning
Tesla Ice Golem Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Archers Tesla Fireball Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Archers

Attack Synergies 9 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Valkyrie Hog Rider
Archers
Ice Golem Valkyrie Hog Rider
Tesla
Ice Golem
Bats Archers Hog Rider
Fireball
Hog Rider The Log
Valkyrie
Bats Archers Hog Rider
Hog Rider
Bats Ice Golem Fireball Valkyrie The Log Archers
The Log
Hog Rider Fireball

Defense Synergies 5 12

Bats
Tesla Ice Golem Valkyrie The Log
Archers
Ice Golem Valkyrie Tesla The Log
Tesla
Ice Golem The Log Bats Archers Fireball Valkyrie
Ice Golem
Archers Tesla Bats Fireball The Log
Fireball
The Log Tesla Ice Golem Valkyrie
Valkyrie
Archers Bats Tesla Fireball The Log
Hog Rider
The Log
Tesla Fireball Bats Archers Ice Golem Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Fireball Valkyrie The Log
Bats Tesla Valkyrie The Log
Tesla Bats Archers Valkyrie
Tesla Bats Valkyrie
Fireball Valkyrie The Log
Fireball The Log Bats Archers Tesla Valkyrie
Bats Tesla Archers Fireball
Tesla Ice Golem Fireball Valkyrie The Log
Tesla
Archers Tesla Ice Golem Valkyrie
Bats Archers Valkyrie Tesla Ice Golem Fireball The Log
Tesla Bats Archers Fireball
Tesla Bats Fireball Valkyrie The Log
Fireball Valkyrie Bats Tesla The Log
Tesla
Tesla Fireball The Log
Tesla Bats Fireball Valkyrie
Tesla Fireball Bats Archers Valkyrie The Log
Valkyrie The Log Bats Archers Tesla Ice Golem Fireball
Tesla
Valkyrie Bats Archers Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Tesla Ice Golem Fireball
Fireball Archers Tesla Ice Golem Valkyrie The Log
Bats Ice Golem Valkyrie The Log
Valkyrie Bats Tesla Ice Golem Fireball The Log
Tesla Valkyrie
Fireball Bats Archers Tesla Ice Golem
Bats Archers Tesla Ice Golem Fireball Valkyrie
Tesla Valkyrie
Bats Ice Golem Fireball Valkyrie The Log
Tesla
Bats Tesla Valkyrie
Fireball Valkyrie The Log
Tesla Ice Golem Fireball Valkyrie
Archers Tesla Fireball Valkyrie
Tesla Bats Archers Ice Golem Fireball Valkyrie The Log
Bats Valkyrie Archers Tesla Ice Golem Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Valkyrie The Log
Fireball The Log
Fireball The Log
Ice Golem Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Bats Ice Golem
Archers The Log
Fireball The Log Ice Golem
Fireball The Log
Bats Fireball
Fireball Valkyrie The Log
Fireball Archers
Ice Golem Fireball The Log
Fireball
Ice Golem Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats
Archers Fireball The Log
Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Ice Golem The Log Fireball Valkyrie
Fireball The Log
Fireball The Log
Fireball The Log
Bats Archers Ice Golem Fireball
Bats Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Bats Archers Fireball
Fireball Archers
The Log Fireball
Fireball Valkyrie
The Log Ice Golem Fireball
Fireball
Bats Fireball The Log
Bats Fireball
Fireball The Log

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