My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Three Musketeers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Three Musketeers Hunter Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Three Musketeers
Giant Snowball
Skeletons Hog Rider Three Musketeers
Zap
Skeletons Three Musketeers
Barbarian Barrel
Skeletons Three Musketeers Hunter Royal Ghost
The Log
Skeletons Hog Rider Three Musketeers Hunter
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider Three Musketeers Hunter Royal Ghost
Fireball
Hog Rider Three Musketeers Hunter
Poison
Three Musketeers Hunter
Lightning
Ice Golem Three Musketeers Hunter
Rocket
Hog Rider Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Freeze Hunter The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Freeze Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Royal Ghost Hog Rider Freeze Hunter Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Royal Ghost

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Golem
Hog Rider Three Musketeers Hunter
Hog Rider
Ice Golem Freeze The Log Three Musketeers Hunter
Three Musketeers
Ice Golem Hog Rider The Log Royal Ghost
Freeze
Hog Rider
Hunter
Ice Golem Hog Rider
The Log
Hog Rider Three Musketeers
Royal Ghost
Three Musketeers

Defense Synergies 0 12

Skeletons
Ice Golem Hunter The Log Royal Ghost
Ice Golem
Skeletons Three Musketeers Hunter The Log Royal Ghost
Hog Rider
Three Musketeers
Ice Golem The Log
Freeze
Hunter
Hunter
Skeletons Ice Golem Freeze The Log
The Log
Skeletons Ice Golem Three Musketeers Hunter Royal Ghost
Royal Ghost
Skeletons Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem The Log
Hunter Skeletons Three Musketeers The Log
Three Musketeers Hunter Skeletons Freeze
Three Musketeers Hunter Skeletons
The Log
Freeze The Log Skeletons Hunter Royal Ghost
Three Musketeers Hunter Freeze
Ice Golem The Log
Three Musketeers Hunter Skeletons
Skeletons Ice Golem Hunter Royal Ghost
Skeletons Ice Golem Freeze Hunter The Log Royal Ghost
Three Musketeers Hunter
Hunter Skeletons Three Musketeers Freeze The Log
Three Musketeers Freeze Hunter The Log Royal Ghost
Three Musketeers Hunter
Three Musketeers Freeze Hunter The Log
Three Musketeers Skeletons Hunter
Three Musketeers Hunter The Log Royal Ghost
Freeze Hunter The Log Ice Golem Royal Ghost
Three Musketeers Hunter
Royal Ghost Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Royal Ghost
Ice Golem Hunter The Log Royal Ghost
Skeletons Ice Golem Hunter The Log
Hunter Ice Golem The Log
Skeletons Three Musketeers Hunter
Skeletons Ice Golem Three Musketeers Freeze Hunter
Skeletons Ice Golem Hunter
Hunter
Freeze Skeletons Ice Golem The Log
Skeletons Three Musketeers
Hunter
The Log
Skeletons Ice Golem Three Musketeers Hunter
Three Musketeers
Skeletons Ice Golem Three Musketeers Freeze Hunter The Log
Ice Golem Freeze Hunter The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Freeze The Log Royal Ghost
The Log Royal Ghost
The Log
Ice Golem Freeze The Log
The Log
Ice Golem Freeze Hunter
The Log
The Log Ice Golem Freeze Hunter
The Log
Three Musketeers
The Log
Ice Golem Three Musketeers Hunter The Log
Freeze
Ice Golem The Log
Three Musketeers Hunter The Log
Three Musketeers The Log
Three Musketeers Freeze
Three Musketeers Hunter The Log
The Log
The Log
The Log
The Log
Ice Golem Freeze The Log Hunter
The Log Hunter Royal Ghost
The Log
The Log
Ice Golem Hunter
Freeze
Hunter The Log
Freeze
The Log
Freeze
Three Musketeers Hunter
Freeze
The Log
Three Musketeers Hunter
The Log Ice Golem
Three Musketeers
Freeze The Log
Freeze The Log Royal Ghost

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