My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Dart Goblin Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Dart Goblin Hog Rider
Zap
Bats Goblin Gang Dart Goblin
Barbarian Barrel
Goblin Gang Dart Goblin
The Log
Goblin Gang Dart Goblin Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Mini P.E.K.K.A Hog Rider
Fireball
Goblin Gang Dart Goblin Hog Rider
Poison
Bats Goblin Gang Dart Goblin
Lightning
Ice Golem Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mini P.E.K.K.A Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Goblin Gang Dart Goblin Mini P.E.K.K.A Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Goblin Gang

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider Mini P.E.K.K.A
Goblin Gang
Ice Golem Hog Rider Dart Goblin Mini P.E.K.K.A
Ice Golem
Bats Goblin Gang Hog Rider Dart Goblin Mini P.E.K.K.A
Dart Goblin
Goblin Gang Ice Golem Hog Rider The Log
Mini P.E.K.K.A
Bats Goblin Gang Ice Golem Hog Rider The Log
Hog Rider
Bats Goblin Gang Ice Golem Freeze The Log Dart Goblin Mini P.E.K.K.A
Freeze
Hog Rider
The Log
Hog Rider Dart Goblin Mini P.E.K.K.A

Defense Synergies 1 15

Bats
Ice Golem Dart Goblin Mini P.E.K.K.A Freeze The Log
Goblin Gang
Ice Golem Dart Goblin Mini P.E.K.K.A The Log
Ice Golem
Bats Goblin Gang Dart Goblin Mini P.E.K.K.A The Log
Dart Goblin
Bats Goblin Gang Ice Golem Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Bats Goblin Gang Ice Golem Dart Goblin Freeze
Hog Rider
Freeze
Bats Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Bats Goblin Gang Ice Golem Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Dart Goblin The Log
Mini P.E.K.K.A Bats Goblin Gang Dart Goblin The Log
Goblin Gang Mini P.E.K.K.A Bats Dart Goblin Freeze
Mini P.E.K.K.A Bats Goblin Gang Dart Goblin
Mini P.E.K.K.A The Log
Goblin Gang Freeze The Log Bats Dart Goblin
Bats Dart Goblin Goblin Gang Freeze
Ice Golem Dart Goblin The Log
Mini P.E.K.K.A Goblin Gang
Goblin Gang Ice Golem Dart Goblin Mini P.E.K.K.A
Bats Goblin Gang Dart Goblin Ice Golem Freeze The Log
Bats Goblin Gang Dart Goblin
Mini P.E.K.K.A Bats Goblin Gang Freeze The Log
Bats Goblin Gang Dart Goblin Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Freeze The Log
Bats Goblin Gang Mini P.E.K.K.A
Bats Goblin Gang Dart Goblin The Log
Freeze The Log Bats Ice Golem Dart Goblin
Mini P.E.K.K.A Dart Goblin
Goblin Gang Bats Dart Goblin Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Ice Golem
Goblin Gang Ice Golem Mini P.E.K.K.A The Log
Goblin Gang Bats Ice Golem Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Bats Ice Golem The Log
Goblin Gang Mini P.E.K.K.A
Bats Goblin Gang Ice Golem Dart Goblin Freeze
Goblin Gang Mini P.E.K.K.A Bats Ice Golem Dart Goblin
Mini P.E.K.K.A
Freeze Bats Ice Golem Mini P.E.K.K.A The Log
Goblin Gang Dart Goblin
Bats Dart Goblin Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Goblin Gang Ice Golem
Dart Goblin
Goblin Gang Bats Ice Golem Dart Goblin Mini P.E.K.K.A Freeze The Log
Bats Ice Golem Dart Goblin Mini P.E.K.K.A Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin Freeze The Log
Dart Goblin The Log
Dart Goblin The Log
Ice Golem Dart Goblin Freeze The Log
The Log
Bats Ice Golem Dart Goblin Freeze
Dart Goblin The Log
The Log Ice Golem Dart Goblin Freeze
The Log Dart Goblin
Bats Goblin Gang Mini P.E.K.K.A
Dart Goblin The Log
Dart Goblin
Ice Golem Dart Goblin The Log
Dart Goblin Freeze
Ice Golem Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Freeze
Bats Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A The Log
Dart Goblin The Log
The Log
The Log
The Log
Ice Golem Freeze The Log
The Log Dart Goblin
The Log
Dart Goblin The Log
Bats Ice Golem Dart Goblin
Bats Dart Goblin Freeze
Mini P.E.K.K.A
Dart Goblin The Log
Freeze
The Log
Bats Goblin Gang Dart Goblin Freeze
Dart Goblin
Freeze
The Log
Goblin Gang Dart Goblin Mini P.E.K.K.A
The Log Ice Golem Dart Goblin
Dart Goblin
Bats Goblin Gang Dart Goblin Freeze The Log
Bats Dart Goblin
Dart Goblin Freeze The Log

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