My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Barbarians Dart Goblin Hog Rider
Zap
Minions Dart Goblin
Barbarian Barrel
Ice Spirit Barbarians Dart Goblin Wizard Hunter
The Log
Ice Spirit Barbarians Dart Goblin Hog Rider Hunter
Earthquake
Barbarians Hog Rider
Arrows
Ice Spirit Minions Dart Goblin
Royal Delivery
Ice Spirit Minions Barbarians Dart Goblin Hog Rider Wizard Hunter
Fireball
Minions Barbarians Dart Goblin Hog Rider Wizard Hunter
Poison
Minions Barbarians Dart Goblin Wizard Hunter
Lightning
Wizard Hunter
Rocket
Barbarians Hog Rider Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Freeze Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Barbarians Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Minions Dart Goblin Hog Rider Freeze Hunter Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Minions Dart Goblin Hog Rider

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Hog Rider Barbarians Dart Goblin Hunter
Minions
Ice Spirit Hog Rider
Barbarians
Ice Spirit Hog Rider
Dart Goblin
Ice Spirit Hog Rider
Hog Rider
Ice Spirit Minions Freeze Barbarians Dart Goblin Wizard Hunter
Wizard
Hog Rider
Freeze
Hog Rider
Hunter
Ice Spirit Hog Rider

Defense Synergies 0 11

Ice Spirit
Minions Barbarians Dart Goblin Wizard Hunter
Minions
Ice Spirit Dart Goblin Freeze Hunter
Barbarians
Ice Spirit
Dart Goblin
Ice Spirit Minions Hunter
Hog Rider
Wizard
Ice Spirit Freeze
Freeze
Minions Wizard Hunter
Hunter
Ice Spirit Minions Dart Goblin Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Wizard
Barbarians Hunter Ice Spirit Minions Dart Goblin
Barbarians Hunter Minions Dart Goblin Freeze
Barbarians Hunter Minions Dart Goblin
Barbarians
Freeze Minions Dart Goblin Hunter
Minions Dart Goblin Hunter Ice Spirit Wizard Freeze
Barbarians Dart Goblin
Barbarians Hunter Minions
Ice Spirit Barbarians Dart Goblin Hunter
Minions Barbarians Dart Goblin Wizard Freeze Hunter
Minions Hunter Dart Goblin Wizard
Barbarians Hunter Ice Spirit Minions Wizard Freeze
Wizard Ice Spirit Minions Barbarians Dart Goblin Freeze Hunter
Barbarians Hunter
Barbarians Ice Spirit Freeze Hunter
Barbarians Wizard Minions Hunter
Ice Spirit Minions Barbarians Dart Goblin Wizard Hunter
Wizard Freeze Hunter Ice Spirit Minions Barbarians Dart Goblin
Barbarians Dart Goblin Hunter
Wizard Minions Barbarians Dart Goblin Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Wizard Hunter
Barbarians Ice Spirit Minions Hunter
Hunter Barbarians
Barbarians Hunter
Wizard Ice Spirit Minions Dart Goblin Freeze Hunter
Minions Barbarians Dart Goblin Hunter
Barbarians Hunter
Freeze Ice Spirit Minions Barbarians
Barbarians Dart Goblin
Minions Barbarians Dart Goblin Hunter
Barbarians
Barbarians Wizard Hunter
Wizard Barbarians Dart Goblin
Barbarians Ice Spirit Minions Dart Goblin Freeze Hunter
Minions Barbarians Dart Goblin Wizard Freeze Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze
Dart Goblin
Dart Goblin
Barbarians Dart Goblin Freeze
Wizard
Wizard Ice Spirit Minions Dart Goblin Freeze Hunter
Dart Goblin Wizard
Ice Spirit Dart Goblin Wizard Freeze Hunter
Dart Goblin Wizard
Minions
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Hunter
Minions Dart Goblin Freeze
Dart Goblin
Dart Goblin Wizard Hunter
Dart Goblin Wizard
Freeze
Minions
Dart Goblin Wizard Hunter
Dart Goblin Wizard
Minions
Wizard
Barbarians
Freeze Ice Spirit Wizard Hunter
Dart Goblin Wizard Hunter
Wizard
Dart Goblin
Dart Goblin Wizard Hunter
Ice Spirit Minions Dart Goblin Wizard Freeze
Dart Goblin Wizard Hunter
Ice Spirit Freeze
Wizard
Ice Spirit Minions Barbarians Dart Goblin Freeze
Dart Goblin Wizard Hunter
Freeze
Dart Goblin Wizard Hunter
Dart Goblin Wizard
Dart Goblin
Ice Spirit Minions Dart Goblin Freeze
Dart Goblin
Dart Goblin Freeze

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