My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Goblin Barrel
Giant Snowball
Fire Spirit Barbarians Minion Horde Hog Rider Goblin Barrel
Zap
Fire Spirit Minion Horde Goblin Barrel
Barbarian Barrel
Fire Spirit Barbarians Valkyrie Wizard Goblin Barrel
The Log
Fire Spirit Barbarians Hog Rider Goblin Barrel
Earthquake
Barbarians Hog Rider Goblin Barrel
Arrows
Fire Spirit Minion Horde Goblin Barrel
Royal Delivery
Fire Spirit Barbarians Minion Horde Valkyrie Hog Rider Wizard Goblin Barrel
Fireball
Barbarians Minion Horde Hog Rider Wizard Goblin Barrel
Poison
Barbarians Minion Horde Wizard
Lightning
Valkyrie Wizard
Rocket
Barbarians Minion Horde Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Barrel Valkyrie Hog Rider Barbarians Minion Horde Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Goblin Barrel Valkyrie Hog Rider

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Goblin Barrel
Barbarians
Hog Rider
Minion Horde
Hog Rider
Valkyrie
Fire Spirit Hog Rider Goblin Barrel Wizard
Hog Rider
Fire Spirit Valkyrie Barbarians Minion Horde Wizard Rocket Goblin Barrel
Wizard
Valkyrie Hog Rider
Rocket
Hog Rider
Goblin Barrel
Valkyrie Fire Spirit Hog Rider

Defense Synergies 0 3

Fire Spirit
Valkyrie
Barbarians
Minion Horde
Minion Horde
Barbarians
Valkyrie
Fire Spirit Wizard
Hog Rider
Wizard
Valkyrie
Rocket
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Valkyrie Wizard
Barbarians Minion Horde Valkyrie
Barbarians Minion Horde Rocket Fire Spirit Valkyrie
Barbarians Minion Horde Valkyrie
Barbarians Valkyrie Rocket
Fire Spirit Valkyrie
Minion Horde Rocket Fire Spirit Wizard
Rocket Barbarians Valkyrie
Barbarians Minion Horde
Fire Spirit Barbarians Minion Horde Valkyrie
Barbarians Minion Horde Valkyrie Wizard
Minion Horde Wizard
Barbarians Minion Horde Fire Spirit Valkyrie Wizard Rocket
Fire Spirit Valkyrie Wizard Rocket Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Rocket
Barbarians Minion Horde Wizard Valkyrie
Fire Spirit Barbarians Minion Horde Valkyrie Wizard
Valkyrie Wizard Fire Spirit Barbarians
Barbarians
Valkyrie Wizard Fire Spirit Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie
Valkyrie Wizard Rocket
Barbarians Minion Horde Valkyrie Rocket
Valkyrie Rocket Barbarians Minion Horde
Barbarians Minion Horde Valkyrie
Fire Spirit Wizard Rocket Minion Horde
Rocket Barbarians Minion Horde Valkyrie
Barbarians Minion Horde Valkyrie
Minion Horde Rocket Barbarians Valkyrie
Barbarians Minion Horde
Barbarians Minion Horde Valkyrie
Rocket Barbarians Valkyrie
Barbarians Rocket Minion Horde Valkyrie Wizard
Wizard Barbarians Minion Horde Valkyrie
Barbarians Minion Horde Valkyrie Rocket
Valkyrie Barbarians Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Rocket
Rocket Minion Horde
Barbarians Valkyrie Rocket
Wizard Rocket Fire Spirit Minion Horde Valkyrie
Wizard Fire Spirit Minion Horde Rocket
Fire Spirit Minion Horde Wizard
Fire Spirit Wizard
Wizard
Rocket Fire Spirit Minion Horde
Rocket Minion Horde Valkyrie Wizard
Fire Spirit Wizard Rocket
Rocket Fire Spirit
Minion Horde Rocket
Rocket Minion Horde Wizard
Minion Horde Wizard Rocket
Rocket
Minion Horde Rocket
Rocket Fire Spirit Wizard
Rocket Fire Spirit Valkyrie Wizard
Rocket Minion Horde
Rocket Wizard
Rocket
Rocket Barbarians Minion Horde
Fire Spirit Valkyrie Wizard
Minion Horde
Wizard
Wizard
Rocket
Fire Spirit Minion Horde Wizard
Rocket Minion Horde Wizard
Minion Horde
Minion Horde Wizard Rocket
Rocket Minion Horde
Minion Horde
Rocket Wizard
Minion Horde Fire Spirit Barbarians Rocket
Rocket Fire Spirit Wizard
Minion Horde Valkyrie Wizard Rocket
Wizard
Rocket
Minion Horde
Minion Horde Rocket
Rocket
Rocket

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