My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Fire Spirit Cannon Barbarians Minion Horde Hog Rider
Zap
Fire Spirit Cannon Minion Horde
Barbarian Barrel
Fire Spirit Cannon Barbarians Electro Wizard
The Log
Fire Spirit Cannon Barbarians Hog Rider
Earthquake
Cannon Barbarians Hog Rider
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Barbarians Minion Horde Hog Rider Electro Wizard
Fireball
Cannon Barbarians Minion Horde Hog Rider Electro Wizard
Poison
Cannon Barbarians Minion Horde Electro Wizard
Lightning
Cannon Electro Wizard
Rocket
Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Cannon Fireball Hog Rider Electro Wizard Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Cannon Fireball

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Cannon
Barbarians
Hog Rider
Minion Horde
Hog Rider
Fireball
Hog Rider The Log Electro Wizard
Hog Rider
Fire Spirit Fireball The Log Barbarians Minion Horde Electro Wizard
The Log
Hog Rider Fireball
Electro Wizard
Fireball Hog Rider

Defense Synergies 2 8

Fire Spirit
The Log Electro Wizard
Cannon
The Log Fireball Electro Wizard
Barbarians
Minion Horde
Minion Horde
Barbarians The Log
Fireball
The Log Cannon Electro Wizard
Hog Rider
The Log
Cannon Fireball Fire Spirit Minion Horde Electro Wizard
Electro Wizard
Fire Spirit Cannon Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Minion Horde Fireball The Log Electro Wizard
Barbarians Minion Horde Cannon The Log Electro Wizard
Cannon Barbarians Minion Horde Fire Spirit Electro Wizard
Cannon Barbarians Minion Horde Electro Wizard
Barbarians Fireball The Log
Fireball The Log Fire Spirit Cannon Electro Wizard
Minion Horde Electro Wizard Fire Spirit Cannon Fireball
Cannon Barbarians Fireball The Log Electro Wizard
Cannon Barbarians Minion Horde
Fire Spirit Cannon Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde Electro Wizard Cannon Fireball The Log
Minion Horde Fireball Electro Wizard
Cannon Barbarians Minion Horde Fire Spirit Fireball The Log Electro Wizard
Fire Spirit Fireball Cannon Barbarians Minion Horde The Log Electro Wizard
Barbarians Cannon Minion Horde Electro Wizard
Barbarians Minion Horde Cannon Fireball The Log Electro Wizard
Barbarians Minion Horde Cannon Fireball Electro Wizard
Fire Spirit Cannon Fireball Barbarians Minion Horde The Log Electro Wizard
The Log Fire Spirit Cannon Barbarians Fireball Electro Wizard
Barbarians Cannon Electro Wizard
Fire Spirit Cannon Barbarians Minion Horde Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Electro Wizard
Fireball Electro Wizard The Log
Barbarians Minion Horde The Log Electro Wizard
Barbarians Minion Horde Fireball The Log Electro Wizard
Barbarians Cannon Minion Horde
Fire Spirit Fireball Minion Horde Electro Wizard
Barbarians Minion Horde Fireball Electro Wizard
Barbarians Minion Horde
Minion Horde Electro Wizard Barbarians Fireball The Log
Cannon Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Fireball The Log Electro Wizard
Barbarians Cannon Minion Horde Fireball
Cannon Barbarians Minion Horde Fireball
Barbarians Electro Wizard Minion Horde Fireball The Log
Cannon Barbarians Minion Horde Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde The Log
Fireball The Log Electro Wizard
Minion Horde Fireball The Log
Barbarians Fireball The Log
Fireball Fire Spirit Minion Horde The Log
Fireball Fire Spirit Minion Horde
Fire Spirit Minion Horde The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Minion Horde Fireball Electro Wizard
Minion Horde Fireball The Log Electro Wizard
Fireball Fire Spirit
Fire Spirit Fireball The Log
Minion Horde Fireball
Fireball The Log
Minion Horde Fireball The Log
Minion Horde Fireball The Log
Fireball
Minion Horde
Fire Spirit Fireball The Log Electro Wizard
Fire Spirit Fireball The Log
Minion Horde Fireball The Log
Fireball
The Log
Barbarians Minion Horde Fireball The Log
The Log Fire Spirit Fireball
Minion Horde
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fire Spirit Minion Horde Fireball Electro Wizard
Electro Wizard Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball The Log
Minion Horde Fireball Electro Wizard
Minion Horde
Fireball The Log
Minion Horde Electro Wizard Fire Spirit Barbarians Fireball
Fireball Fire Spirit Electro Wizard
The Log Fireball
Fireball Minion Horde Electro Wizard
The Log Fireball
Fireball
Minion Horde
Minion Horde Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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