My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

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Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Balloon
Giant Snowball
Barbarians Minion Horde Hog Rider Balloon
Zap
Minion Horde Inferno Tower Balloon
Barbarian Barrel
Barbarians Inferno Tower Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Hog Rider Wizard Balloon
Fireball
Barbarians Minion Horde Hog Rider Inferno Tower Wizard Balloon
Poison
Barbarians Minion Horde Inferno Tower Wizard Balloon
Lightning
Inferno Tower Wizard Balloon
Rocket
Barbarians Minion Horde Hog Rider Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Hog Rider Freeze Barbarians Minion Horde Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Hog Rider Freeze Barbarians

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider Balloon
Minion Horde
Hog Rider Freeze
Fireball
Hog Rider Freeze
Hog Rider
Fireball Freeze Barbarians Minion Horde Wizard Balloon
Inferno Tower
Wizard
Hog Rider Balloon
Freeze
Hog Rider Balloon Minion Horde Fireball
Balloon
Freeze Barbarians Hog Rider Wizard

Defense Synergies 0 6

Barbarians
Minion Horde
Minion Horde
Barbarians Inferno Tower Freeze
Fireball
Inferno Tower Freeze
Hog Rider
Inferno Tower
Minion Horde Fireball
Wizard
Freeze
Freeze
Minion Horde Fireball Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Inferno Tower Wizard
Barbarians Minion Horde Inferno Tower
Barbarians Minion Horde Inferno Tower Freeze
Barbarians Minion Horde Inferno Tower
Barbarians Fireball
Fireball Freeze
Minion Horde Inferno Tower Fireball Wizard Freeze
Barbarians Fireball Inferno Tower
Barbarians Minion Horde Inferno Tower
Barbarians Minion Horde Inferno Tower
Barbarians Minion Horde Fireball Wizard Freeze
Minion Horde Inferno Tower Fireball Wizard
Barbarians Minion Horde Inferno Tower Fireball Wizard Freeze
Fireball Wizard Barbarians Minion Horde Freeze
Barbarians Inferno Tower Minion Horde
Barbarians Minion Horde Inferno Tower Fireball Freeze
Barbarians Minion Horde Wizard Fireball Inferno Tower
Fireball Barbarians Minion Horde Wizard
Wizard Freeze Barbarians Fireball
Barbarians Inferno Tower
Wizard Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Inferno Tower
Fireball Wizard
Barbarians Minion Horde Inferno Tower
Barbarians Minion Horde Fireball Inferno Tower
Barbarians Inferno Tower Minion Horde
Fireball Wizard Minion Horde Freeze
Barbarians Minion Horde Fireball Inferno Tower
Inferno Tower Barbarians Minion Horde
Minion Horde Freeze Barbarians Fireball Inferno Tower
Inferno Tower Barbarians Minion Horde
Barbarians Minion Horde Inferno Tower
Barbarians Fireball
Barbarians Minion Horde Fireball Inferno Tower Wizard
Wizard Barbarians Minion Horde Fireball
Barbarians Inferno Tower Minion Horde Fireball Freeze
Barbarians Minion Horde Fireball Inferno Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Freeze
Fireball
Minion Horde Fireball
Barbarians Fireball Freeze
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde Freeze
Minion Horde Wizard
Fireball Wizard Freeze
Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Freeze
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball Freeze
Minion Horde
Fireball Wizard
Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Barbarians Minion Horde Fireball
Freeze Fireball Wizard
Minion Horde
Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard Freeze
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Freeze
Minion Horde
Fireball Wizard
Minion Horde Barbarians Fireball Freeze
Fireball Wizard
Freeze
Fireball
Fireball Minion Horde Wizard
Fireball Wizard
Fireball
Minion Horde
Minion Horde Fireball Freeze
Fireball
Fireball Freeze

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