My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Giant
Giant Snowball
Barbarians Minion Horde Hog Rider Witch
Zap
Minion Horde Witch
Barbarian Barrel
Barbarians Witch Ice Wizard
The Log
Barbarians Hog Rider Witch
Earthquake
Barbarians Hog Rider Witch
Arrows
Minion Horde Witch
Royal Delivery
Barbarians Minion Horde Hog Rider Witch Ice Wizard
Fireball
Barbarians Minion Horde Hog Rider Witch Ice Wizard
Poison
Barbarians Minion Horde Witch Ice Wizard
Lightning
Witch Ice Wizard
Rocket
Barbarians Minion Horde Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Fireball Hog Rider Barbarians Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Fireball Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Giant Minion Horde Witch Ice Wizard
Barbarians
Hog Rider
Minion Horde
Zap Hog Rider Giant
Fireball
Zap Hog Rider Giant
Hog Rider
Zap Fireball Barbarians Minion Horde Giant Witch
Giant
Zap Minion Horde Fireball Hog Rider Witch Ice Wizard
Witch
Zap Hog Rider Giant
Ice Wizard
Zap Giant

Defense Synergies 1 8

Zap
Fireball Barbarians Minion Horde Witch Ice Wizard
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians Ice Wizard
Fireball
Zap Ice Wizard
Hog Rider
Giant
Witch
Zap Ice Wizard
Ice Wizard
Zap Minion Horde Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball
Barbarians Minion Horde Zap Witch Ice Wizard
Barbarians Minion Horde Witch Ice Wizard
Barbarians Minion Horde Witch Ice Wizard
Barbarians Fireball
Fireball Zap Ice Wizard
Minion Horde Zap Fireball Witch Ice Wizard
Zap Barbarians Fireball
Barbarians Minion Horde Witch Ice Wizard
Barbarians Minion Horde Ice Wizard
Barbarians Minion Horde Witch Ice Wizard Zap Fireball
Minion Horde Zap Fireball Witch Ice Wizard
Barbarians Minion Horde Zap Fireball Witch Ice Wizard
Fireball Zap Barbarians Minion Horde Witch
Barbarians Minion Horde
Barbarians Minion Horde Zap Fireball
Barbarians Minion Horde Fireball Witch
Fireball Zap Barbarians Minion Horde Witch Ice Wizard
Zap Witch Barbarians Fireball Ice Wizard
Barbarians
Barbarians Minion Horde Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Witch
Fireball Zap
Barbarians Zap Minion Horde Witch
Zap Barbarians Minion Horde Fireball
Barbarians Minion Horde Witch
Fireball Zap Minion Horde Witch Ice Wizard
Barbarians Minion Horde Fireball Witch Ice Wizard
Barbarians Minion Horde
Zap Minion Horde Barbarians Fireball Witch
Witch Barbarians Minion Horde
Barbarians Minion Horde Witch
Zap Barbarians Fireball
Barbarians Minion Horde Fireball Witch
Barbarians Minion Horde Fireball Witch
Barbarians Witch Zap Minion Horde Fireball
Zap Barbarians Minion Horde Fireball Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap Ice Wizard
Minion Horde Fireball
Barbarians Fireball
Fireball Zap Minion Horde
Fireball Zap Minion Horde Witch Ice Wizard
Minion Horde Witch
Fireball Zap Ice Wizard
Fireball Zap
Minion Horde Fireball
Zap Minion Horde Fireball
Fireball Zap
Fireball
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball Witch
Minion Horde Fireball
Fireball
Minion Horde
Zap Fireball
Zap Fireball Witch
Minion Horde Fireball
Fireball
Zap Barbarians Minion Horde Fireball
Zap Fireball Witch Ice Wizard
Minion Horde Witch
Fireball Zap Witch Ice Wizard
Fireball Zap Witch
Fireball Zap
Zap Minion Horde Fireball Witch Ice Wizard
Zap Minion Horde Fireball Witch
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Barbarians Fireball Witch
Fireball Zap Witch Ice Wizard
Fireball
Fireball Minion Horde
Zap Fireball
Zap Fireball
Minion Horde
Zap Minion Horde Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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