My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Hog Rider
Giant Snowball
Goblins Archers Cannon Barbarians Minion Horde Hog Rider
Zap
Goblins Archers Cannon Minion Horde
Barbarian Barrel
Goblins Archers Cannon Barbarians
The Log
Goblins Archers Cannon Barbarians Hog Rider
Earthquake
Archers Cannon Barbarians Hog Rider
Arrows
Goblins Archers Minion Horde
Royal Delivery
Goblins Archers Barbarians Minion Horde Hog Rider
Fireball
Archers Cannon Barbarians Minion Horde Hog Rider
Poison
Archers Cannon Barbarians Minion Horde
Lightning
Cannon
Rocket
Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Archers Arrows Cannon Hog Rider Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Archers Arrows

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Archers
Zap
Arrows Hog Rider Goblins Archers Minion Horde
Archers
Goblins Zap Arrows Hog Rider
Arrows
Zap Hog Rider Archers
Cannon
Barbarians
Hog Rider
Minion Horde
Zap Hog Rider
Hog Rider
Goblins Zap Arrows Archers Barbarians Minion Horde

Defense Synergies 1 12

Goblins
Zap Archers Cannon Minion Horde
Zap
Cannon Goblins Archers Arrows Barbarians Minion Horde
Archers
Goblins Zap Cannon
Arrows
Zap Cannon Barbarians
Cannon
Zap Goblins Archers Arrows
Barbarians
Zap Arrows Minion Horde
Minion Horde
Goblins Zap Barbarians
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Minion Horde
Barbarians Minion Horde Goblins Zap Cannon
Cannon Barbarians Minion Horde Goblins Archers
Cannon Barbarians Minion Horde Goblins
Arrows Barbarians
Arrows Goblins Zap Archers Cannon
Minion Horde Zap Archers Arrows Cannon
Zap Arrows Cannon Barbarians
Cannon Barbarians Minion Horde Goblins
Goblins Archers Cannon Barbarians Minion Horde
Goblins Archers Barbarians Minion Horde Zap Arrows Cannon
Arrows Minion Horde Zap Archers
Cannon Barbarians Minion Horde Zap
Goblins Zap Arrows Cannon Barbarians Minion Horde
Barbarians Cannon Minion Horde
Barbarians Minion Horde Zap Cannon
Barbarians Minion Horde Goblins Arrows Cannon
Arrows Cannon Goblins Zap Archers Barbarians Minion Horde
Zap Arrows Archers Cannon Barbarians
Barbarians Cannon
Goblins Archers Arrows Cannon Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap Archers
Zap Archers Arrows
Barbarians Goblins Zap Minion Horde
Zap Barbarians Minion Horde
Barbarians Cannon Minion Horde
Arrows Zap Archers Minion Horde
Goblins Archers Barbarians Minion Horde
Barbarians Minion Horde
Zap Minion Horde Goblins Barbarians
Cannon Barbarians Minion Horde
Barbarians Minion Horde
Zap Arrows Barbarians
Barbarians Cannon Minion Horde
Archers Cannon Barbarians Minion Horde
Barbarians Goblins Zap Archers Minion Horde
Arrows Zap Archers Cannon Barbarians Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Zap
Arrows Minion Horde
Arrows Barbarians
Zap Arrows Minion Horde
Arrows Zap Minion Horde
Archers Arrows Minion Horde
Arrows Zap
Arrows Zap
Goblins Minion Horde
Zap Arrows Minion Horde
Zap Archers Arrows
Arrows Minion Horde
Zap Arrows
Zap Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde
Zap Archers Arrows
Zap Arrows
Minion Horde
Arrows
Zap Arrows Barbarians Minion Horde
Zap Arrows
Minion Horde
Arrows Zap
Zap Arrows
Zap Arrows
Zap Archers Arrows Minion Horde
Zap Minion Horde
Minion Horde
Zap Arrows Minion Horde
Zap Arrows Minion Horde
Minion Horde
Arrows
Zap Minion Horde Archers Barbarians
Zap Archers Arrows
Arrows
Minion Horde
Arrows Zap
Zap Arrows
Minion Horde
Zap Minion Horde
Zap
Zap

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