My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Musketeer Hog Rider Guards
Zap
Mortar Guards
Barbarian Barrel
Mortar Musketeer Guards Ice Wizard
The Log
Mini P.E.K.K.A Musketeer Hog Rider Guards
Earthquake
Mortar Hog Rider Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Musketeer Hog Rider Guards Ice Wizard
Fireball
Mortar Musketeer Hog Rider Ice Wizard
Poison
Mortar Musketeer Guards Ice Wizard
Lightning
Mortar Mini P.E.K.K.A Musketeer Ice Wizard
Rocket
Mortar Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Ice Wizard Mortar Mini P.E.K.K.A Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Guards Ice Wizard

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mortar Mini P.E.K.K.A Musketeer Guards The Log Ice Wizard
Mortar
Zap Musketeer Hog Rider The Log
Mini P.E.K.K.A
Zap Musketeer Hog Rider The Log Ice Wizard
Musketeer
Hog Rider Zap Mortar Mini P.E.K.K.A The Log
Hog Rider
Zap Musketeer The Log Mortar Mini P.E.K.K.A Guards
Guards
Zap Hog Rider The Log
The Log
Hog Rider Zap Mortar Mini P.E.K.K.A Musketeer Guards
Ice Wizard
Zap Mini P.E.K.K.A

Defense Synergies 4 15

Zap
Mini P.E.K.K.A Mortar Musketeer Guards The Log Ice Wizard
Mortar
Zap Musketeer Guards The Log Ice Wizard
Mini P.E.K.K.A
Zap The Log Musketeer Guards Ice Wizard
Musketeer
Guards The Log Zap Mortar Mini P.E.K.K.A
Hog Rider
Guards
Musketeer Zap Mortar Mini P.E.K.K.A The Log Ice Wizard
The Log
Mini P.E.K.K.A Musketeer Zap Mortar Guards Ice Wizard
Ice Wizard
Zap Mortar Mini P.E.K.K.A Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Musketeer The Log
Mini P.E.K.K.A Zap Mortar Musketeer The Log Ice Wizard
Mortar Mini P.E.K.K.A Musketeer Ice Wizard
Mini P.E.K.K.A Mortar Musketeer Guards Ice Wizard
Mini P.E.K.K.A The Log
The Log Zap Musketeer Guards Ice Wizard
Musketeer Zap Mortar Ice Wizard
Zap Musketeer The Log
Mini P.E.K.K.A Mortar Musketeer Ice Wizard
Guards Mini P.E.K.K.A Musketeer Ice Wizard
Guards Ice Wizard Zap Musketeer The Log
Musketeer Zap Ice Wizard
Mortar Mini P.E.K.K.A Zap Musketeer Guards The Log Ice Wizard
Zap Mortar Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Mortar
Zap Mortar Mini P.E.K.K.A The Log
Mortar Mini P.E.K.K.A Musketeer
Mortar Zap Musketeer Guards The Log Ice Wizard
Zap Mortar The Log Musketeer Guards Ice Wizard
Mini P.E.K.K.A Mortar Musketeer
Mini P.E.K.K.A Musketeer Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap
Zap Mortar Mini P.E.K.K.A Musketeer The Log
Guards Zap Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Guards Zap Musketeer The Log
Mini P.E.K.K.A Musketeer Guards
Zap Musketeer Ice Wizard
Mini P.E.K.K.A Guards Musketeer Ice Wizard
Mini P.E.K.K.A
Zap Mortar Mini P.E.K.K.A The Log
Musketeer Guards
Mini P.E.K.K.A Musketeer Guards
Zap Guards The Log
Mini P.E.K.K.A Guards
Musketeer
Guards Zap Mortar Mini P.E.K.K.A Musketeer The Log
Zap Mini P.E.K.K.A Musketeer The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Musketeer Guards The Log
Mortar Zap Musketeer The Log Ice Wizard
The Log
Musketeer Guards The Log
Zap Mortar The Log
Zap Musketeer Ice Wizard
Mortar Musketeer The Log
The Log Zap Ice Wizard
The Log Zap Mortar
Mini P.E.K.K.A Musketeer Guards
Zap Mortar Musketeer The Log
Zap Musketeer
Mortar Musketeer The Log
Mortar Musketeer
Zap Mortar Musketeer The Log
Zap Mortar Musketeer The Log
Mortar Musketeer The Log
Mortar
Mini P.E.K.K.A
Zap Mortar Mini P.E.K.K.A Musketeer The Log
Zap Mortar The Log
Musketeer The Log
Musketeer The Log
Zap Mortar Musketeer The Log
Zap The Log Mortar Ice Wizard
Mortar The Log Zap Musketeer Ice Wizard
Zap Mortar Musketeer The Log
Zap Mortar Musketeer The Log
Zap Musketeer Ice Wizard
Zap Musketeer Guards
Mini P.E.K.K.A
Zap Mortar Musketeer The Log
Zap
The Log
Zap Musketeer Guards
Zap Musketeer Ice Wizard
The Log
Mini P.E.K.K.A Musketeer
The Log Zap Mortar Musketeer
Zap
Musketeer
Zap Musketeer Guards The Log
Zap Musketeer
Zap Mortar Musketeer The Log

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