My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Archers Royal Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant Hog Rider Royal Hogs Guards
Giant Snowball
Bats Archers Hog Rider Royal Hogs Guards
Zap
Bats Archers Royal Giant Royal Hogs Guards
Barbarian Barrel
Ice Spirit Archers Royal Hogs Guards Ice Wizard
The Log
Ice Spirit Archers Royal Giant Hog Rider Royal Hogs Guards
Earthquake
Archers Hog Rider Royal Hogs Guards
Arrows
Ice Spirit Bats Archers Royal Hogs Guards
Royal Delivery
Ice Spirit Bats Archers Hog Rider Royal Hogs Guards Ice Wizard
Fireball
Archers Hog Rider Royal Hogs Ice Wizard
Poison
Bats Archers Royal Hogs Guards Ice Wizard
Lightning
Ice Wizard
Rocket
Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Guards Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Archers Guards Ice Wizard Hog Rider Royal Hogs Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Archers Guards

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Hog Rider Royal Hogs Bats Archers Royal Giant Guards
Bats
Royal Giant Hog Rider Ice Spirit Royal Hogs
Archers
Ice Spirit Royal Giant Hog Rider Royal Hogs
Royal Giant
Ice Spirit Bats Ice Wizard Ice Spirit Archers Hog Rider Guards
Hog Rider
Ice Spirit Bats Archers Royal Giant Guards
Royal Hogs
Ice Spirit Bats Archers Guards
Guards
Ice Spirit Royal Giant Hog Rider Royal Hogs
Ice Wizard
Royal Giant

Defense Synergies 0 8

Ice Spirit
Bats Archers Guards Ice Wizard
Bats
Ice Spirit Ice Wizard
Archers
Ice Spirit Guards Ice Wizard
Royal Giant
Hog Rider
Royal Hogs
Guards
Ice Spirit Archers Ice Wizard
Ice Wizard
Ice Spirit Bats Archers Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Spirit Bats Ice Wizard
Bats Archers Ice Wizard
Bats Guards Ice Wizard
Bats Archers Guards Ice Wizard
Bats Ice Spirit Archers Ice Wizard
Ice Wizard
Guards Ice Spirit Archers Ice Wizard
Bats Archers Guards Ice Wizard
Bats Archers Ice Wizard
Ice Spirit Bats Guards Ice Wizard
Ice Spirit Bats Guards
Ice Spirit
Bats
Ice Spirit Bats Archers Guards Ice Wizard
Ice Spirit Bats Archers Guards Ice Wizard
Bats Archers Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers
Archers
Guards Ice Spirit Bats
Guards Bats
Guards
Ice Spirit Bats Archers Ice Wizard
Guards Bats Archers Ice Wizard
Ice Spirit Bats
Guards
Bats Guards
Guards
Guards
Archers
Guards Ice Spirit Bats Archers
Bats Archers Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Ice Wizard
Guards
Ice Spirit Bats Ice Wizard
Archers
Ice Spirit Ice Wizard
Bats Guards
Archers
Bats
Archers
Ice Spirit Ice Wizard
Ice Wizard
Bats Archers Ice Wizard
Ice Spirit Bats Guards
Ice Spirit
Ice Spirit Bats Archers Guards
Archers Ice Wizard
Ice Spirit Bats Guards
Bats

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