My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minion Horde Hog Rider Guards
Giant Snowball
Spear Goblins Archers Minion Horde Hog Rider Guards
Zap
Spear Goblins Archers Minion Horde Guards
Barbarian Barrel
Spear Goblins Archers Bomb Tower Guards
The Log
Spear Goblins Archers Hog Rider Guards
Earthquake
Spear Goblins Archers Bomb Tower Hog Rider Guards
Arrows
Spear Goblins Archers Minion Horde Guards
Royal Delivery
Spear Goblins Archers Minion Horde Hog Rider Guards
Fireball
Archers Minion Horde Bomb Tower Hog Rider
Poison
Spear Goblins Archers Minion Horde Bomb Tower Guards
Lightning
Bomb Tower
Rocket
Minion Horde Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Guards Fireball Bomb Tower Hog Rider Freeze Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Archers Guards Fireball

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider
Archers
Hog Rider
Minion Horde
Hog Rider Freeze
Fireball
Hog Rider Freeze
Bomb Tower
Hog Rider
Spear Goblins Fireball Freeze Archers Minion Horde Guards
Guards
Hog Rider
Freeze
Hog Rider Minion Horde Fireball

Defense Synergies 0 8

Spear Goblins
Archers Bomb Tower Guards
Archers
Spear Goblins Bomb Tower Guards
Minion Horde
Freeze
Fireball
Bomb Tower Freeze
Bomb Tower
Spear Goblins Archers Fireball
Hog Rider
Guards
Spear Goblins Archers
Freeze
Minion Horde Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde Fireball
Minion Horde Bomb Tower
Minion Horde Bomb Tower Archers Freeze
Minion Horde Bomb Tower Guards
Fireball Bomb Tower
Fireball Freeze Spear Goblins Archers Bomb Tower Guards
Minion Horde Spear Goblins Archers Fireball Bomb Tower Freeze
Fireball Bomb Tower
Minion Horde Bomb Tower
Guards Spear Goblins Archers Minion Horde
Archers Minion Horde Guards Spear Goblins Fireball Bomb Tower Freeze
Minion Horde Spear Goblins Archers Fireball
Minion Horde Bomb Tower Fireball Guards Freeze
Fireball Bomb Tower Minion Horde Guards Freeze
Minion Horde Bomb Tower
Minion Horde Bomb Tower Fireball Freeze
Minion Horde Bomb Tower Fireball
Fireball Bomb Tower Spear Goblins Archers Minion Horde Guards
Bomb Tower Freeze Spear Goblins Archers Fireball Guards
Bomb Tower
Spear Goblins Archers Minion Horde Fireball Bomb Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Archers Fireball
Fireball Archers Bomb Tower
Guards Spear Goblins Minion Horde Bomb Tower
Guards Minion Horde Fireball
Minion Horde Guards
Fireball Archers Minion Horde Bomb Tower Freeze
Guards Spear Goblins Archers Minion Horde Fireball Bomb Tower
Minion Horde Bomb Tower
Minion Horde Freeze Spear Goblins Fireball Bomb Tower
Minion Horde Guards
Minion Horde Bomb Tower Guards
Fireball Guards
Minion Horde Fireball Bomb Tower Guards
Archers Minion Horde Fireball Bomb Tower
Guards Spear Goblins Archers Minion Horde Fireball Bomb Tower Freeze
Archers Minion Horde Fireball Bomb Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Guards Freeze
Fireball
Minion Horde Fireball
Fireball Guards Freeze
Fireball Minion Horde
Fireball Spear Goblins Minion Horde Freeze
Archers Minion Horde
Fireball Freeze
Fireball
Minion Horde Fireball Guards
Minion Horde Fireball
Fireball Archers
Fireball
Minion Horde Fireball Freeze
Fireball
Spear Goblins Minion Horde Fireball
Minion Horde Fireball
Fireball Freeze
Minion Horde
Archers Fireball
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball
Freeze Fireball
Minion Horde
Fireball
Fireball
Fireball
Archers Minion Horde Fireball
Minion Horde Fireball Guards Freeze
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball Freeze
Minion Horde
Fireball
Minion Horde Spear Goblins Archers Fireball Guards Freeze
Fireball Archers
Freeze
Fireball
Fireball Minion Horde
Fireball
Fireball
Minion Horde
Minion Horde Fireball Guards Freeze
Fireball
Fireball Freeze

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