My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Dark Prince Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Dark Prince
Giant Snowball
Hog Rider Guards Baby Dragon Princess
Zap
Guards Dark Prince Princess
Barbarian Barrel
Guards Dark Prince Princess Electro Wizard
The Log
Hog Rider Guards Dark Prince Princess
Earthquake
Hog Rider Guards
Arrows
Guards Princess
Royal Delivery
Hog Rider Guards Baby Dragon Dark Prince Princess Electro Wizard
Fireball
Hog Rider Baby Dragon Princess Electro Wizard
Poison
Guards Princess Electro Wizard
Lightning
Baby Dragon Dark Prince Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Dark Prince Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Princess Hog Rider Baby Dragon Dark Prince Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Princess Hog Rider

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Guards Baby Dragon Dark Prince Princess Electro Wizard Mega Knight
Guards
Hog Rider The Log
Baby Dragon
Hog Rider Dark Prince Electro Wizard Mega Knight
Dark Prince
Hog Rider Baby Dragon Princess Electro Wizard
The Log
Hog Rider Guards Princess Mega Knight
Princess
Hog Rider Dark Prince The Log Mega Knight
Electro Wizard
Hog Rider Baby Dragon Dark Prince Mega Knight
Mega Knight
Hog Rider Baby Dragon The Log Princess Electro Wizard

Defense Synergies 0 15

Hog Rider
Guards
Baby Dragon The Log Princess Electro Wizard
Baby Dragon
Guards Dark Prince The Log Mega Knight
Dark Prince
Baby Dragon The Log Princess Electro Wizard
The Log
Guards Baby Dragon Dark Prince Princess Electro Wizard Mega Knight
Princess
Guards Dark Prince The Log Mega Knight
Electro Wizard
Guards Dark Prince The Log Mega Knight
Mega Knight
Baby Dragon The Log Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard
Dark Prince The Log Electro Wizard Mega Knight
Mega Knight Dark Prince Electro Wizard
Guards Dark Prince Electro Wizard Mega Knight
Dark Prince The Log Princess Mega Knight
The Log Guards Baby Dragon Dark Prince Electro Wizard Mega Knight
Electro Wizard Baby Dragon Princess
Baby Dragon The Log Electro Wizard Mega Knight
Princess
Guards Dark Prince Electro Wizard Mega Knight
Guards Electro Wizard Baby Dragon Dark Prince The Log Princess Mega Knight
Baby Dragon Princess Electro Wizard
Mega Knight Guards Dark Prince The Log Electro Wizard
Mega Knight Guards Baby Dragon Dark Prince The Log Princess Electro Wizard
Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Mega Knight Dark Prince Electro Wizard
Mega Knight Guards Baby Dragon Dark Prince The Log Electro Wizard
Baby Dragon The Log Guards Dark Prince Princess Electro Wizard Mega Knight
Electro Wizard
Dark Prince Mega Knight Guards Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Dark Prince Electro Wizard
Electro Wizard Baby Dragon The Log Mega Knight
Guards Mega Knight Dark Prince The Log Electro Wizard
Guards Dark Prince Mega Knight The Log Electro Wizard
Guards Dark Prince Mega Knight
Baby Dragon Princess Electro Wizard
Guards Dark Prince Electro Wizard
Mega Knight Dark Prince
Electro Wizard Mega Knight Baby Dragon Dark Prince The Log
Guards
Mega Knight Guards Dark Prince
Mega Knight Guards Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Guards
Baby Dragon Princess Mega Knight
Guards Electro Wizard Baby Dragon Dark Prince The Log
Mega Knight Baby Dragon Dark Prince The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards Baby Dragon The Log
Baby Dragon The Log Princess Electro Wizard
Baby Dragon The Log
Guards Dark Prince The Log
Baby Dragon Dark Prince The Log Mega Knight
Baby Dragon Princess
Baby Dragon The Log Princess
The Log Baby Dragon Princess
The Log
Guards Electro Wizard
Dark Prince The Log Princess Electro Wizard
Baby Dragon Princess
Baby Dragon The Log Princess
Baby Dragon Princess
Princess Baby Dragon The Log
Baby Dragon The Log Princess
Baby Dragon The Log Princess Mega Knight
Baby Dragon Dark Prince The Log Princess Electro Wizard Mega Knight
Baby Dragon The Log Princess Mega Knight
Baby Dragon The Log Mega Knight
Princess
The Log
Baby Dragon The Log
The Log Baby Dragon Dark Prince Princess Mega Knight
The Log Baby Dragon Princess Electro Wizard
Baby Dragon The Log Princess Mega Knight
Baby Dragon The Log
Baby Dragon Princess Electro Wizard
Electro Wizard Guards
The Log Mega Knight
Princess Electro Wizard
Mega Knight
The Log Princess
Electro Wizard Guards Dark Prince Princess
Baby Dragon Princess Electro Wizard
The Log
Baby Dragon Dark Prince Princess Electro Wizard Mega Knight
The Log Baby Dragon Princess
Dark Prince Mega Knight
Guards Baby Dragon The Log Princess Electro Wizard
Princess Electro Wizard
Baby Dragon Dark Prince The Log Princess Electro Wizard Mega Knight

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