My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Barbarians Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Prince Graveyard
Giant Snowball
Fire Spirit Spear Goblins Barbarians Musketeer Hog Rider Graveyard
Zap
Fire Spirit Spear Goblins Prince Graveyard
Barbarian Barrel
Fire Spirit Spear Goblins Barbarians Musketeer Graveyard
The Log
Fire Spirit Spear Goblins Barbarians Musketeer Hog Rider Prince Graveyard
Earthquake
Spear Goblins Barbarians Hog Rider Graveyard
Arrows
Fire Spirit Spear Goblins Graveyard
Royal Delivery
Fire Spirit Spear Goblins Barbarians Musketeer Hog Rider Prince Graveyard
Fireball
Barbarians Musketeer Hog Rider
Poison
Spear Goblins Barbarians Musketeer Graveyard
Lightning
Musketeer Prince
Rocket
Barbarians Musketeer Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Zap Musketeer Hog Rider Barbarians Prince Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Zap Musketeer

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Prince
Spear Goblins
Hog Rider Zap Prince Graveyard
Zap
Hog Rider Prince Graveyard Fire Spirit Spear Goblins Musketeer
Barbarians
Hog Rider
Musketeer
Hog Rider Zap Prince Graveyard
Hog Rider
Fire Spirit Spear Goblins Zap Musketeer Barbarians Prince Graveyard
Prince
Zap Fire Spirit Spear Goblins Musketeer Hog Rider Graveyard
Graveyard
Zap Spear Goblins Musketeer Hog Rider Prince

Defense Synergies 0 9

Fire Spirit
Spear Goblins Zap
Spear Goblins
Fire Spirit Zap Barbarians Musketeer Prince
Zap
Fire Spirit Spear Goblins Barbarians Musketeer Prince
Barbarians
Spear Goblins Zap
Musketeer
Spear Goblins Zap
Hog Rider
Prince
Spear Goblins Zap
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Musketeer
Barbarians Zap Musketeer Prince
Barbarians Prince Fire Spirit Musketeer
Barbarians Prince Musketeer
Barbarians Prince
Fire Spirit Spear Goblins Zap Musketeer
Musketeer Fire Spirit Spear Goblins Zap
Zap Barbarians Musketeer
Barbarians Musketeer Prince
Fire Spirit Spear Goblins Barbarians Musketeer Prince
Barbarians Spear Goblins Zap Musketeer
Musketeer Spear Goblins Zap
Barbarians Prince Fire Spirit Zap Musketeer
Fire Spirit Zap Barbarians Prince
Barbarians Prince
Barbarians Zap Prince
Barbarians Musketeer Prince
Fire Spirit Spear Goblins Zap Barbarians Musketeer Prince
Zap Fire Spirit Spear Goblins Barbarians Musketeer
Barbarians Musketeer Prince
Fire Spirit Spear Goblins Barbarians Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap Prince
Zap Musketeer Prince
Barbarians Spear Goblins Zap Musketeer Prince
Prince Zap Barbarians Musketeer
Barbarians Musketeer Prince
Fire Spirit Zap Musketeer
Prince Spear Goblins Barbarians Musketeer
Barbarians Prince
Zap Spear Goblins Barbarians Prince
Barbarians Musketeer
Barbarians Musketeer Prince
Zap Barbarians Prince
Barbarians Prince
Barbarians Musketeer
Barbarians Spear Goblins Zap Musketeer Prince
Zap Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Barbarians Musketeer Prince
Fire Spirit Zap
Fire Spirit Spear Goblins Zap Musketeer
Fire Spirit Musketeer
Fire Spirit Zap
Zap
Fire Spirit Musketeer Prince
Zap Musketeer Prince
Fire Spirit Zap Musketeer
Fire Spirit Musketeer
Musketeer
Zap Musketeer Prince
Spear Goblins Zap Musketeer
Musketeer
Fire Spirit Zap Musketeer Prince
Fire Spirit Zap
Musketeer Prince
Musketeer Prince
Zap Barbarians Musketeer
Zap Fire Spirit
Zap Musketeer
Zap Musketeer Prince
Zap Musketeer
Fire Spirit Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap
Prince
Zap Fire Spirit Spear Goblins Barbarians Musketeer Prince
Fire Spirit Zap Musketeer
Musketeer Prince
Zap Musketeer
Zap
Musketeer Prince
Zap Musketeer
Zap Musketeer
Zap Musketeer Prince

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