My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Goblins Archers Hog Rider
Zap
Goblins Archers Inferno Tower
Barbarian Barrel
Ice Spirit Goblins Archers Knight Inferno Tower
The Log
Ice Spirit Goblins Archers Hog Rider
Earthquake
Archers Hog Rider Inferno Tower
Arrows
Ice Spirit Goblins Archers
Royal Delivery
Ice Spirit Goblins Archers Knight Hog Rider
Fireball
Archers Hog Rider Inferno Tower
Poison
Archers Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Zap Archers Knight Fireball Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins Zap Archers

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider Goblins Archers
Goblins
Hog Rider Ice Spirit Zap Archers
Zap
Ice Spirit Fireball Hog Rider Goblins Archers Knight
Archers
Knight Ice Spirit Goblins Zap Hog Rider
Knight
Ice Spirit Archers Hog Rider Zap Fireball
Fireball
Zap Hog Rider Knight
Hog Rider
Ice Spirit Goblins Zap Knight Fireball Archers
Inferno Tower

Defense Synergies 5 14

Ice Spirit
Zap Inferno Tower Goblins Archers Knight Fireball
Goblins
Ice Spirit Zap Archers Knight Inferno Tower
Zap
Ice Spirit Fireball Goblins Archers Knight Inferno Tower
Archers
Knight Ice Spirit Goblins Zap Inferno Tower
Knight
Archers Inferno Tower Ice Spirit Goblins Zap Fireball
Fireball
Zap Ice Spirit Knight Inferno Tower
Hog Rider
Inferno Tower
Ice Spirit Knight Goblins Zap Archers Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Inferno Tower
Inferno Tower Ice Spirit Goblins Zap Knight
Inferno Tower Goblins Archers Knight
Inferno Tower Goblins Knight
Fireball
Fireball Goblins Zap Archers
Inferno Tower Ice Spirit Zap Archers Fireball
Zap Fireball Inferno Tower
Inferno Tower Goblins
Knight Ice Spirit Goblins Archers Inferno Tower
Goblins Archers Zap Knight Fireball
Inferno Tower Zap Archers Fireball
Inferno Tower Ice Spirit Zap Knight Fireball
Fireball Ice Spirit Goblins Zap
Inferno Tower Knight
Inferno Tower Ice Spirit Zap Fireball
Goblins Knight Fireball Inferno Tower
Ice Spirit Fireball Goblins Zap Archers Knight
Zap Ice Spirit Archers Knight Fireball
Inferno Tower
Goblins Archers Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Archers Fireball Inferno Tower
Fireball Zap Archers Knight
Ice Spirit Goblins Zap Knight Inferno Tower
Zap Knight Fireball Inferno Tower
Inferno Tower Knight
Fireball Ice Spirit Zap Archers
Goblins Archers Knight Fireball Inferno Tower
Inferno Tower Knight
Zap Ice Spirit Goblins Knight Fireball Inferno Tower
Inferno Tower
Knight Inferno Tower
Zap Fireball
Knight Fireball Inferno Tower
Archers Fireball
Inferno Tower Ice Spirit Goblins Zap Archers Knight Fireball
Zap Archers Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Zap
Fireball Ice Spirit Zap
Archers
Fireball Ice Spirit Zap
Fireball Zap
Goblins Fireball
Zap Knight Fireball
Fireball Zap Archers
Knight Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Archers Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball
Zap Ice Spirit Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Archers Fireball
Fireball Zap Archers
Fireball
Fireball Knight
Zap Fireball
Zap Fireball
Zap Ice Spirit Fireball
Zap Fireball
Zap Fireball

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