My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider Lumberjack
Zap
Goblins
Barbarian Barrel
Goblins Knight Executioner Lumberjack
The Log
Goblins Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Knight Hog Rider Executioner Lumberjack
Fireball
Hog Rider Executioner Lumberjack
Poison
Executioner
Lightning
Knight Executioner Lumberjack
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Knight Tornado Fireball Hog Rider Lumberjack Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Knight Tornado

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Fireball Hog Rider Tornado Goblins Knight Executioner Lumberjack
Knight
Hog Rider Executioner Zap Fireball Lumberjack
Fireball
Zap Hog Rider Tornado Knight
Hog Rider
Goblins Zap Knight Fireball Tornado Executioner Lumberjack
Tornado
Zap Fireball Executioner Hog Rider
Executioner
Knight Tornado Zap Hog Rider
Lumberjack
Zap Knight Hog Rider

Defense Synergies 4 11

Goblins
Zap Knight
Zap
Fireball Goblins Knight Tornado Executioner Lumberjack
Knight
Executioner Goblins Zap Fireball Tornado Lumberjack
Fireball
Zap Tornado Knight Lumberjack
Hog Rider
Tornado
Fireball Executioner Zap Knight
Executioner
Knight Tornado Zap Lumberjack
Lumberjack
Zap Knight Fireball Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Executioner
Lumberjack Goblins Zap Knight Executioner
Tornado Lumberjack Goblins Knight Executioner
Lumberjack Goblins Knight
Fireball Tornado Lumberjack
Fireball Tornado Goblins Zap Executioner Lumberjack
Tornado Zap Fireball Executioner
Zap Fireball
Goblins Tornado Lumberjack
Knight Tornado Goblins Lumberjack
Goblins Executioner Zap Knight Fireball Tornado Lumberjack
Executioner Zap Fireball Tornado
Lumberjack Zap Knight Fireball
Fireball Executioner Goblins Zap Tornado Lumberjack
Knight Lumberjack
Tornado Zap Fireball Lumberjack
Goblins Knight Fireball Tornado Executioner Lumberjack
Fireball Goblins Zap Knight Tornado Executioner Lumberjack
Zap Tornado Executioner Knight Fireball Lumberjack
Tornado Lumberjack
Goblins Knight Fireball Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Goblins Zap Fireball
Fireball Zap Knight Executioner Lumberjack
Lumberjack Goblins Zap Knight
Lumberjack Zap Knight Fireball Tornado
Knight Executioner Lumberjack
Fireball Executioner Zap Tornado
Goblins Knight Fireball Lumberjack
Knight Lumberjack
Zap Goblins Knight Fireball Tornado
Knight Lumberjack
Zap Fireball Tornado
Knight Fireball Executioner Lumberjack
Fireball Executioner
Goblins Zap Knight Fireball Tornado Executioner Lumberjack
Executioner Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Tornado Executioner
Fireball
Knight Fireball
Fireball Executioner Zap
Fireball Executioner Zap Tornado
Tornado Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Goblins Fireball Tornado Lumberjack
Zap Knight Fireball Tornado
Fireball Zap Tornado Executioner
Knight Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball Tornado
Zap Fireball Executioner
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Fireball Zap Tornado
Zap Fireball Tornado Executioner
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball
Fireball Zap Tornado Executioner
Fireball
Fireball Knight Executioner Lumberjack
Zap Fireball Executioner
Zap Fireball Tornado
Executioner
Zap Fireball Tornado
Zap Fireball Tornado Executioner
Zap Fireball Tornado Executioner

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