My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Mortar Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Minion Horde Hog Rider
Giant Snowball
Goblins Archers Minions Minion Horde Hog Rider
Zap
Goblins Archers Minions Mortar Minion Horde
Barbarian Barrel
Ice Spirit Goblins Archers Mortar
The Log
Ice Spirit Goblins Archers Hog Rider
Earthquake
Archers Mortar Hog Rider
Arrows
Ice Spirit Goblins Archers Minions Minion Horde
Royal Delivery
Ice Spirit Goblins Archers Minions Minion Horde Hog Rider
Fireball
Archers Minions Mortar Minion Horde Hog Rider
Poison
Archers Minions Mortar Minion Horde
Lightning
Mortar
Rocket
Mortar Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Zap Archers Minions Mortar Hog Rider Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins Zap Archers

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Hog Rider Goblins Archers Mortar Minion Horde
Goblins
Hog Rider Ice Spirit Zap Archers
Zap
Ice Spirit Hog Rider Goblins Archers Minions Mortar Minion Horde
Archers
Ice Spirit Goblins Zap Mortar Hog Rider
Minions
Ice Spirit Hog Rider Zap Mortar
Mortar
Ice Spirit Zap Archers Minions Hog Rider
Minion Horde
Ice Spirit Zap Hog Rider
Hog Rider
Ice Spirit Goblins Zap Minions Archers Mortar Minion Horde

Defense Synergies 1 16

Ice Spirit
Zap Goblins Archers Minions Mortar Minion Horde
Goblins
Ice Spirit Zap Archers Mortar Minion Horde
Zap
Ice Spirit Goblins Archers Minions Mortar Minion Horde
Archers
Ice Spirit Goblins Zap Minions Mortar
Minions
Ice Spirit Zap Archers Mortar
Mortar
Ice Spirit Goblins Zap Archers Minions
Minion Horde
Ice Spirit Goblins Zap
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mortar Minion Horde
Minion Horde Ice Spirit Goblins Zap Minions Mortar
Mortar Minion Horde Goblins Archers Minions
Minion Horde Goblins Minions Mortar
Goblins Zap Archers Minions
Minions Minion Horde Ice Spirit Zap Archers Mortar
Zap
Minion Horde Goblins Minions Mortar
Ice Spirit Goblins Archers Minion Horde
Goblins Archers Minions Minion Horde Zap
Minions Minion Horde Zap Archers
Mortar Minion Horde Ice Spirit Zap Minions
Ice Spirit Goblins Zap Minions Mortar Minion Horde
Mortar Minion Horde
Minion Horde Ice Spirit Zap Mortar
Minion Horde Goblins Minions Mortar
Ice Spirit Mortar Goblins Zap Archers Minions Minion Horde
Zap Mortar Ice Spirit Archers Minions
Mortar
Goblins Archers Minions Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Archers
Zap Archers Mortar
Ice Spirit Goblins Zap Minions Minion Horde
Zap Minion Horde
Minion Horde
Ice Spirit Zap Archers Minions Minion Horde
Goblins Archers Minions Minion Horde
Minion Horde
Zap Minion Horde Ice Spirit Goblins Minions Mortar
Minion Horde
Minions Minion Horde
Zap
Minion Horde
Archers Minion Horde
Ice Spirit Goblins Zap Archers Minions Mortar Minion Horde
Minions Zap Archers Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Minion Horde
Mortar Zap
Minion Horde
Zap Mortar Minion Horde
Ice Spirit Zap Minions Minion Horde
Archers Mortar Minion Horde
Ice Spirit Zap
Zap Mortar
Goblins Minions Minion Horde
Zap Mortar Minion Horde
Zap Archers
Mortar
Minions Mortar Minion Horde
Zap Mortar
Zap Mortar Minion Horde
Mortar Minion Horde
Mortar
Minions Minion Horde
Zap Archers Mortar
Zap Mortar
Minions Minion Horde
Zap Mortar Minion Horde
Zap Ice Spirit Mortar
Minion Horde
Mortar Zap
Zap Mortar
Zap Mortar
Zap Archers Minion Horde
Zap Ice Spirit Minions Minion Horde
Minion Horde
Zap Mortar Minion Horde
Zap Ice Spirit Minion Horde
Minion Horde
Zap Minion Horde Ice Spirit Archers Minions
Zap Archers
Minion Horde
Zap Mortar
Zap
Minion Horde
Zap Ice Spirit Minions Minion Horde
Zap
Zap Mortar

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