My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Goblins Mega Minion Hog Rider Guards
Zap
Goblins Inferno Tower Guards
Barbarian Barrel
Goblins Inferno Tower Guards
The Log
Goblins Hog Rider Guards
Earthquake
Hog Rider Inferno Tower Guards
Arrows
Goblins Guards
Royal Delivery
Goblins Mega Minion Hog Rider Guards
Fireball
Mega Minion Hog Rider Inferno Tower
Poison
Mega Minion Inferno Tower Guards
Lightning
Mega Minion Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Inferno Tower Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Mega Minion Guards Fireball Hog Rider Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Mega Minion Guards

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Mega Minion
Fireball Mega Knight
Fireball
Hog Rider Mega Minion The Log Mega Knight
Hog Rider
Goblins Fireball The Log Guards Mega Knight
Inferno Tower
Guards
Hog Rider The Log
The Log
Hog Rider Fireball Guards Mega Knight
Mega Knight
Mega Minion Fireball Hog Rider The Log

Defense Synergies 3 12

Goblins
Mega Minion Inferno Tower The Log
Mega Minion
Goblins Inferno Tower Guards The Log Mega Knight
Fireball
The Log Inferno Tower Mega Knight
Hog Rider
Inferno Tower
Guards The Log Goblins Mega Minion Fireball Mega Knight
Guards
Inferno Tower Mega Minion The Log
The Log
Fireball Inferno Tower Goblins Mega Minion Guards Mega Knight
Mega Knight
Mega Minion Fireball Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Inferno Tower The Log
Inferno Tower Goblins Mega Minion The Log Mega Knight
Inferno Tower Mega Knight Goblins Mega Minion
Inferno Tower Goblins Mega Minion Guards Mega Knight
Fireball The Log Mega Knight
Fireball The Log Goblins Mega Minion Guards Mega Knight
Mega Minion Inferno Tower Fireball
Fireball Inferno Tower The Log Mega Knight
Inferno Tower Goblins
Guards Goblins Inferno Tower Mega Knight
Goblins Guards Mega Minion Fireball The Log Mega Knight
Mega Minion Inferno Tower Fireball
Inferno Tower Mega Knight Fireball Guards The Log
Fireball Mega Knight Goblins Mega Minion Guards The Log
Inferno Tower Mega Knight
Inferno Tower Fireball The Log Mega Knight
Mega Knight Goblins Fireball Inferno Tower
Fireball Mega Knight Goblins Mega Minion Guards The Log
The Log Mega Minion Fireball Guards Mega Knight
Inferno Tower
Mega Knight Goblins Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Goblins Fireball Inferno Tower
Fireball Mega Minion The Log Mega Knight
Guards Mega Knight Goblins Inferno Tower The Log
Guards Mega Knight Fireball Inferno Tower The Log
Inferno Tower Guards Mega Knight
Fireball
Guards Goblins Mega Minion Fireball Inferno Tower
Inferno Tower Mega Knight
Mega Knight Goblins Mega Minion Fireball Inferno Tower The Log
Inferno Tower Mega Minion Guards
Mega Knight Mega Minion Inferno Tower Guards
Mega Knight Fireball Guards The Log
Mega Knight Fireball Inferno Tower Guards
Fireball Mega Knight
Inferno Tower Guards Goblins Mega Minion Fireball The Log
Mega Knight Mega Minion Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball The Log
Fireball The Log
Fireball Guards The Log
Fireball The Log Mega Knight
Fireball Mega Minion
The Log
Fireball The Log
Fireball The Log
Goblins Fireball Guards
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Mega Minion Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Mega Knight
Mega Minion
Fireball The Log
Fireball The Log Mega Knight
Fireball The Log
Fireball
Mega Minion Fireball Guards
Mega Minion Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Fireball Guards
Fireball Mega Minion
The Log Fireball
Fireball Mega Minion Mega Knight
The Log Fireball
Fireball
Mega Minion Mega Knight
Fireball Guards The Log
Fireball
Fireball The Log Mega Knight

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